combatControlsButton = nil combatControlsWindow = nil fightOffensiveBox = nil fightBalancedBox = nil fightDefensiveBox = nil chaseModeButton = nil safeFightButton = nil whiteDoveBox = nil whiteHandBox = nil yellowHandBox = nil redFistBox = nil mountButton = nil pvpModesPanel = nil fightModeRadioGroup = nil pvpModeRadioGroup = nil function init() combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle) combatControlsButton:setOn(true) combatControlsWindow = g_ui.loadUI('combatcontrols', modules.game_interface.getRightPanel()) combatControlsWindow:disableResize() fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox') fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox') fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox') chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox') safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox') mountButton = combatControlsWindow:recursiveGetChildById('mountButton') mountButton.onClick = onMountButtonClick pvpModesPanel = combatControlsWindow:recursiveGetChildById('pvpModesPanel') whiteDoveBox = combatControlsWindow:recursiveGetChildById('whiteDoveBox') whiteHandBox = combatControlsWindow:recursiveGetChildById('whiteHandBox') yellowHandBox = combatControlsWindow:recursiveGetChildById('yellowHandBox') redFistBox = combatControlsWindow:recursiveGetChildById('redFistBox') fightModeRadioGroup = UIRadioGroup.create() fightModeRadioGroup:addWidget(fightOffensiveBox) fightModeRadioGroup:addWidget(fightBalancedBox) fightModeRadioGroup:addWidget(fightDefensiveBox) pvpModeRadioGroup = UIRadioGroup.create() pvpModeRadioGroup:addWidget(whiteDoveBox) pvpModeRadioGroup:addWidget(whiteHandBox) pvpModeRadioGroup:addWidget(yellowHandBox) pvpModeRadioGroup:addWidget(redFistBox) connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode }) connect(pvpModeRadioGroup, { onSelectionChange = onSetPVPMode }) connect(chaseModeButton, { onCheckChange = onSetChaseMode }) connect(safeFightButton, { onCheckChange = onSetSafeFight }) connect(g_game, { onGameStart = online, onGameEnd = offline, onFightModeChange = update, onChaseModeChange = update, onSafeFightChange = update, onPVPModeChange = update, onWalk = check, onAutoWalk = check }) connect(LocalPlayer, { onOutfitChange = onOutfitChange }) if g_game.isOnline() then online() end combatControlsWindow:setup() end function terminate() if g_game.isOnline() then offline() end fightModeRadioGroup:destroy() pvpModeRadioGroup:destroy() combatControlsWindow:destroy() combatControlsButton:destroy() disconnect(g_game, { onGameStart = online, onGameEnd = offline, onFightModeChange = update, onChaseModeChange = update, onSafeFightChange = update, onPVPModeChange = update, onWalk = check, onAutoWalk = check }) disconnect(LocalPlayer, { onOutfitChange = onOutfitChange }) end function update() local fightMode = g_game.getFightMode() if fightMode == FightOffensive then fightModeRadioGroup:selectWidget(fightOffensiveBox) elseif fightMode == FightBalanced then fightModeRadioGroup:selectWidget(fightBalancedBox) else fightModeRadioGroup:selectWidget(fightDefensiveBox) end local chaseMode = g_game.getChaseMode() chaseModeButton:setChecked(chaseMode == ChaseOpponent) local safeFight = g_game.isSafeFight() safeFightButton:setChecked(not safeFight) if g_game.getFeature(GamePVPMode) then local pvpMode = g_game.getPVPMode() local pvpWidget = getPVPBoxByMode(pvpMode) if pvpWidget then pvpModeRadioGroup:selectWidget(pvpWidget) end end end function check() if modules.client_options.getOption('autoChaseOverride') then if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then g_game.setChaseMode(DontChase) end end end function online() local player = g_game.getLocalPlayer() if player then local char = g_game.getCharacterName() local lastCombatControls = g_settings:getNode('LastCombatControls') if not table.empty(lastCombatControls) then if lastCombatControls[char] then g_game.setFightMode(lastCombatControls[char].fightMode) g_game.setChaseMode(lastCombatControls[char].chaseMode) g_game.setSafeFight(lastCombatControls[char].safeFight) if lastCombatControls[char].pvpMode then g_game.setPVPMode(lastCombatControls[char].pvpMode) end end end if g_game.getFeature(GamePlayerMounts) then mountButton:setVisible(true) mountButton:setChecked(player:isMounted()) else mountButton:setVisible(false) end if g_game.getFeature(GamePVPMode) then pvpModesPanel:setVisible(true) combatControlsWindow:setHeight(combatControlsWindow.extendedControlsHeight) else pvpModesPanel:setVisible(false) combatControlsWindow:setHeight(combatControlsWindow.simpleControlsHeight) end end update() end function offline() local lastCombatControls = g_settings:getNode('LastCombatControls') if not lastCombatControls then lastCombatControls = {} end local player = g_game.getLocalPlayer() if player then local char = g_game.getCharacterName() lastCombatControls[char] = { fightMode = g_game.getFightMode(), chaseMode = g_game.getChaseMode(), safeFight = g_game.isSafeFight() } if g_game.getFeature(GamePVPMode) then lastCombatControls[char].pvpMode = g_game.getPVPMode() end -- save last combat control settings g_settings:setNode('LastCombatControls', lastCombatControls) end end function toggle() if combatControlsButton:isOn() then combatControlsWindow:close() combatControlsButton:setOn(false) else combatControlsWindow:open() combatControlsButton:setOn(true) end end function onSetFightMode(self, selectedFightButton) if selectedFightButton == nil then return end local buttonId = selectedFightButton:getId() local fightMode if buttonId == 'fightOffensiveBox' then fightMode = FightOffensive elseif buttonId == 'fightBalancedBox' then fightMode = FightBalanced else fightMode = FightDefensive end g_game.setFightMode(fightMode) end function onSetChaseMode(self, checked) local chaseMode if checked then chaseMode = ChaseOpponent else chaseMode = DontChase end g_game.setChaseMode(chaseMode) end function onSetSafeFight(self, checked) g_game.setSafeFight(not checked) end function onSetPVPMode(self, selectedPVPButton) if selectedPVPButton == nil then return end local buttonId = selectedPVPButton:getId() local pvpMode = PVPWhiteDove if buttonId == 'whiteDoveBox' then pvpMode = PVPWhiteDove elseif buttonId == 'whiteHandBox' then pvpMode = PVPWhiteHand elseif buttonId == 'yellowHandBox' then pvpMode = PVPYellowHand elseif buttonId == 'redFistBox' then pvpMode = PVPRedFist end g_game.setPVPMode(pvpMode) end function onMiniWindowClose() combatControlsButton:setOn(false) end function onMountButtonClick(self, mousePos) local player = g_game.getLocalPlayer() if player then player:toggleMount() end end function onOutfitChange(localPlayer, outfit, oldOutfit) if outfit.mount == oldOutfit.mount then return end mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0) end function getPVPBoxByMode(mode) local widget = nil if mode == PVPWhiteDove then widget = whiteDoveBox elseif mode == PVPWhiteHand then widget = whiteHandBox elseif mode == PVPYellowHand then widget = yellowHandBox elseif mode == PVPRedFist then widget = redFistBox end return widget end