function UIMap:onDragEnter(mousePos) local tile = self:getTile(mousePos) if not tile then return false end local thing = tile:getTopMoveThing() if not thing then return false end self.parsed = false self.currentDragThing = thing Mouse.setTargetCursor() return true end function UIMap:onDragLeave(droppedWidget, mousePos) if not self.parsed then self.currentDragThing = nil end Mouse.restoreCursor() return true end function UIMap:onDrop(widget, mousePos) if not widget or not widget.currentDragThing then return false end local tile = self:getTile(mousePos) if not tile then return false end local count = widget.currentDragThing:getCount() if widget.currentDragThing:isStackable() and count > 1 then widget.parsed = true local moveWindow = displayUI('/game/movewindow.otui') local spinbox = moveWindow:getChildById('spinbox') spinbox:setMaximum(count) spinbox:setMinimum(1) spinbox:setCurrentIndex(count) local okButton = moveWindow:getChildById('buttonOk') okButton.onClick = function() g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end moveWindow.onEnter = okButton.onClick else g_game.move(widget.currentDragThing, tile:getPosition(), 1) end return true end function UIMap:onMouseRelease(mousePosition, mouseButton) local tile = self:getTile(mousePosition) if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end return false end