require 'textmessage' -- private functions local function onGameKeyPress(self, keyCode, keyChar, keyboardModifiers) if keyboardModifiers == KeyboardCtrlModifier then if keyCode == KeyG then CharacterList.show() return true elseif keyCode == KeyQ then Game.logout(false) return true end end return false end -- public functions function Game.create() Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root) Game.gameMapUi = Game.gameUi:getChildById('gameMap') Game.gameUi.onKeyPress = onGameKeyPress TextMessage.create() end function Game.destroy() if Game.gameUi then Game.gameUi:destroy() Game.gameUi = nil end end function Game.show() Game.gameUi:show() Game.gameUi:focus() Game.gameMapUi:focus() end function Game.hide() Game.gameUi:hide() end -- hooked events function Game.onLogin() Background.hide() CharacterList.destroyLoadBox() Game.show() end function Game.onLoginError(message) CharacterList.destroyLoadBox() local errorBox = displayErrorBox("Login Error", "Login error: " .. message) errorBox.onOk = CharacterList.show end function Game.onConnectionError(message) CharacterList.destroyLoadBox() local errorBox = displayErrorBox("Login Error", "Connection error: " .. message) errorBox.onOk = CharacterList.show end function Game.onLogout() Game.hide() Background.show() CharacterList.show() end