Label < UILabel font: verdana-11px-antialised color: #bbbbbb $disabled: color: #bbbbbb88 FlatLabel < UILabel font: verdana-11px-antialised color: #aaaaaa size: 86 20 text-offset: 3 3 image-source: /images/ui/panel_flat image-border: 1 $disabled: color: #aaaaaa88 MenuLabel < Label GameLabel < UILabel font: verdana-11px-antialised color: #bbbbbb FrameCounterLabel < Label font: verdana-11px-rounded @onSetup: | self.updateEvent = cycleEvent(function() local text = 'FPS: ' .. g_app.getBackgroundPaneFps() self:setText(text) end, 1000) @onDestroy: self.updateEvent:cancel() PingLabel < Label font: verdana-11px-rounded @onSetup: | self.updateEvent = cycleEvent(function() if g_game.isOnline() and modules.client_options.getOption('showPing') then local ping = -1 if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then ping = g_game.getPing() else ping = g_game.getLocalPlayer():getWalkPing() end local text = 'Ping: ' if ping < 0 then text = text .. "??" self:setColor('yellow') else text = text .. ping .. ' ms' if ping >= 500 then self:setColor('red') elseif ping >= 250 then self:setColor('yellow') else self:setColor('green') end end self:setText(text) self:show() else self:hide() end end, 1000) @onDestroy: self.updateEvent:cancel()