/* * Copyright (c) 2010-2013 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uiminimap.h" #include "minimap.h" #include "game.h" #include UIMinimap::UIMinimap() { m_crossEnabled = true; m_zoom = 0; m_scale = 1.0f; m_minZoom = -5; m_maxZoom = 5; } void UIMinimap::drawSelf(Fw::DrawPane drawPane) { UIWidget::drawSelf(drawPane); if((drawPane & Fw::ForegroundPane) == 0) return; g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale); // draw a cross in the center Rect vRect(0, 0, 2, 10); Rect hRect(0, 0, 10, 2); vRect.moveCenter(m_rect.center()); hRect.moveCenter(m_rect.center()); g_painter->setColor(Color::white); g_painter->drawFilledRect(vRect); g_painter->drawFilledRect(hRect); } bool UIMinimap::setZoom(int zoom) { if(zoom < m_minZoom || zoom > m_maxZoom) return false; m_zoom = zoom; if(m_zoom < 0) m_scale = 1.0f / (1 << std::abs(zoom)); else if(m_zoom > 0) m_scale = 1.0f * (1 << std::abs(zoom)); else m_scale = 1; return true; } void UIMinimap::followCreature(const CreaturePtr& creature) { m_followingCreature = creature; m_cameraPosition = Position(); } void UIMinimap::setCameraPosition(const Position& pos) { m_followingCreature = nullptr; m_cameraPosition = pos; } Point UIMinimap::getPoint(const Position& pos) { return g_minimap.getPoint(pos, getPaddingRect(), getCameraPosition(), m_scale); } Position UIMinimap::getPosition(const Point& mousePos) { return g_minimap.getPosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale); } Position UIMinimap::getCameraPosition() { if(m_followingCreature) return m_followingCreature->getPosition(); else return m_cameraPosition; } void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleName, styleNode); for(const OTMLNodePtr& node : styleNode->children()) { if(node->tag() == "zoom") setZoom(node->value()); else if(node->tag() == "max-zoom") setMaxZoom(node->value()); else if(node->tag() == "min-zoom") setMinZoom(node->value()); else if(node->tag() == "cross") setCross(node->value()); } }