/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "paintershaderprogram.h" #include "painter.h" #include "texture.h" #include "texturemanager.h" #include void PainterShaderProgram::setProjectionMatrix(float projectionMatrix[3][3]) { setUniformValue(PROJECTION_MATRIX_UNIFORM, projectionMatrix, true); } void PainterShaderProgram::setColor(const Color& color) { setUniformValue(COLOR_UNIFORM, color.r() / 255.0f, color.g() / 255.0f, color.b() / 255.0f, color.a() / 255.0f); } void PainterShaderProgram::setOpacity(GLfloat opacity) { setUniformValue(OPACITY_UNIFORM, opacity); } void PainterShaderProgram::setTexture(const TexturePtr& texture) { float w = texture->getGlSize().width(); float h = texture->getGlSize().height(); GLfloat textureTransformMatrix[2][2] = { { 1.0f/w, 0.0f }, { 0.0f, 1.0f/h } }; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture->getId()); setUniformValue(TEXTURE_UNIFORM, 0); setUniformValue(TEXTURE_TRANSFORM_MATRIX_UNIFORM, textureTransformMatrix, true); } void PainterShaderProgram::setVertexCoords(const GLfloat *vertices) { enableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR); setAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR, vertices, 2); } void PainterShaderProgram::setTextureCoords(const GLfloat *textureCoords) { enableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR); setAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR, textureCoords, 2); m_mustDisableTexCoordsArray = true; } void PainterShaderProgram::prepareForDraw() { assert(bind()); setUniformValue(TICKS_UNIFORM, (GLfloat)g_clock.ticks()); } void PainterShaderProgram::drawTriangleStrip(int numVertices) { glDrawArrays(GL_TRIANGLE_STRIP, 0, numVertices); } void PainterShaderProgram::drawTriangles(int numVertices) { glDrawArrays(GL_TRIANGLES, 0, numVertices); } void PainterShaderProgram::releaseFromDraw() { if(m_mustDisableTexCoordsArray) { disableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR); m_mustDisableTexCoordsArray = false; } if(m_mustDisableVertexArray) { disableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR); m_mustDisableVertexArray = false; } //release(); }