/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "lightview.h" #include "mapview.h" #include #include #include #include LightView::LightView() { m_lightbuffer = g_framebuffers.createFrameBuffer(); generateLightBuble(); reset(); } void LightView::generateLightBuble() { m_lightRadius = 128; int circleDiameter = m_lightRadius * 2; ImagePtr lightImage = ImagePtr(new Image(Size(circleDiameter, circleDiameter))); for(int x = 0; x < circleDiameter; x++) { for(int y = 0; y < circleDiameter; y++) { float radius = std::sqrt((m_lightRadius - x)*(m_lightRadius - x) + (m_lightRadius - y)*(m_lightRadius - y)); float intensity = std::max((m_lightRadius-radius)/(float)m_lightRadius, 0.0f); // light intensity varies inversely with the square of the distance intensity = intensity * intensity; uint8_t colorByte = intensity * 255; uint8_t pixel[4] = {colorByte,colorByte,colorByte,255}; lightImage->setPixel(x, y, pixel); } } m_lightTexture = TexturePtr(new Texture(lightImage, true)); m_lightTexture->setSmooth(true); } void LightView::reset() { m_lightMap.clear(); } void LightView::setGlobalLight(const Light& light) { m_globalLight = light; } void LightView::addLightSource(const Point& center, float scaleFactor, const Light& light) { int radius = light.intensity * m_lightRadius * scaleFactor * 0.25f; Color color = Color::from8bit(light.color); float brightness = 0.8f + (light.intensity/8.0f)*0.2f; color.setRed(color.rF() * brightness); color.setGreen(color.gF() * brightness); color.setBlue(color.bF() * brightness); LightSource source; source.center = center; source.color = color; source.radius = radius; m_lightMap.push_back(source); } void LightView::drawGlobalLight(const Light& light) { Color color = Color::from8bit(light.color); float brightness = light.intensity / 256.0f; color.setRed(color.rF() * brightness); color.setGreen(color.gF() * brightness); color.setBlue(color.bF() * brightness); g_painter->setColor(color); g_painter->drawFilledRect(Rect(0,0,m_lightbuffer->getSize())); } void LightView::drawLightSource(const Point& center, const Color& color, int radius) { Rect dest = Rect(center - Point(radius, radius), Size(radius*2,radius*2)); g_painter->setColor(color); g_painter->setCompositionMode(Painter::CompositionMode_Add); g_painter->drawTexturedRect(dest, m_lightTexture); // debug draw /* radius = 8; g_painter->setColor(Color::black); g_painter->setCompositionMode(Painter::CompositionMode_Replace); g_painter->drawBoundingRect(Rect(center - Point(radius, radius), Size(radius*2,radius*2)), 4); */ } void LightView::resize(const Size& size) { m_lightbuffer->resize(size); } void LightView::draw(const Rect& dest, const Rect& src) { g_painter->saveAndResetState(); m_lightbuffer->bind(); g_painter->setCompositionMode(Painter::CompositionMode_Replace); drawGlobalLight(m_globalLight); g_painter->setCompositionMode(Painter::CompositionMode_Add); for(const LightSource& source : m_lightMap) drawLightSource(source.center, source.color, source.radius); m_lightbuffer->release(); g_painter->setCompositionMode(Painter::CompositionMode_Light); m_lightbuffer->draw(dest, src); g_painter->restoreSavedState(); }