/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uiwindow.h" #include "uitranslator.h" #include #include #include #include UIWindow::UIWindow() { m_moving = false; m_movePolicy = DONT_MOVE; m_titleAlign = Fw::AlignCenter; m_headHeight = 0; m_oldIndex = -1; } void UIWindow::render() { // render children UIWidget::render(); // draw window head text Rect headTextRect = m_rect; headTextRect.addTop(-m_headTextOffset.y); headTextRect.setHeight(m_headHeight); if(m_titleAlign & Fw::AlignLeft) headTextRect.addLeft(-m_headTextOffset.x); else if(m_titleAlign & Fw::AlignRight) headTextRect.addRight(-m_headTextOffset.x); else { headTextRect.addLeft(-m_headTextOffset.x); headTextRect.addRight(-m_headTextOffset.x); } m_font->renderText(m_title, headTextRect, m_titleAlign, m_foregroundColor); } void UIWindow::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleName, styleNode); for(OTMLNodePtr node : styleNode->children()) { if(node->tag() == "head-height") m_headHeight = node->value(); else if(node->tag() == "head-text-offset") m_headTextOffset = node->value(); else if(node->tag() == "title") setTitle(node->value()); else if(node->tag() == "head-text-align") m_titleAlign = Fw::translateAlignment(node->value()); else if(node->tag() == "move-policy") { if(node->value() == "free") m_movePolicy = FREE_MOVE; else if(node->value() == "free updated") m_movePolicy = FREE_UPDATED_MOVE; else m_movePolicy = DONT_MOVE; } } } void UIWindow::onGeometryUpdate(const Rect& oldRect, const Rect& newRect) { bindRectToParent(); } bool UIWindow::onMousePress(const Point& mousePos, Fw::MouseButton button) { if(m_movePolicy != DONT_MOVE) { UIWidgetPtr clickedChild = getChildByPos(mousePos); //FIXME: recursively check for non phantom children if(!clickedChild || clickedChild->isPhantom()) { m_moving = true; m_movingReference = mousePos - getRect().topLeft(); m_oldIndex = getParent()->getChildIndex(asUIWidget()); m_oldPos = getPos(); getParent()->moveChildToTop(asUIWidget()); } } return UIWidget::onMousePress(mousePos, button); } void UIWindow::onMouseRelease(const Point& mousePos, Fw::MouseButton button) { if(m_moving) { if(m_movePolicy == FREE_UPDATED_MOVE) { UIWidgetPtr parent = getParent(); // restore position before move parent->moveChildToIndex(asUIWidget(), m_oldIndex); moveTo(m_oldPos); // calculate new index int newIndex; for(newIndex=parent->getChildCount();newIndex>1;--newIndex) { UIWidgetPtr child = parent->getChildByIndex(newIndex); if(mousePos.y >= child->getRect().top()) break; } // set the new index parent->moveChildToIndex(asUIWidget(), newIndex); updateParentLayout(); } m_moving = false; } UIWidget::onMouseRelease(mousePos, button); } bool UIWindow::onMouseMove(const Point& mousePos, const Point& mouseMoved) { if(m_moving) { moveTo(mousePos - m_movingReference); return true; } return UIWidget::onMouseMove(mousePos, mouseMoved); } bool UIWindow::onKeyPress(uchar keyCode, std::string keyText, int keyboardModifiers) { if(keyboardModifiers == Fw::KeyboardNoModifier) { if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) { if(callLuaField("onEnter")) return true; } else if(keyCode == Fw::KeyEscape) { if(callLuaField("onEscape")) return true; } } return UIWidget::onKeyPress(keyCode, keyText, keyboardModifiers); }