/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTER_H #define PAINTER_H #include "declarations.h" #include "coordsbuffer.h" #include "paintershaderprogram.h" #include "texture.h" class Painter { public: enum CompositionMode { CompositionMode_Normal, CompositionMode_Multiply, CompositionMode_Add, CompositionMode_Replace, CompositionMode_DestBlending }; enum DrawMode { Triangles = GL_TRIANGLES, TriangleStrip = GL_TRIANGLE_STRIP }; struct PainterState { Matrix3 projectionMatrix; Matrix2 textureMatrix; Color color; float opacity; Painter::CompositionMode compositionMode; Rect clipRect; Texture *texture; PainterShaderProgram *shaderProgram; }; Painter(); virtual ~Painter() { } virtual void bind() { refreshState(); } virtual void unbind() { } void resetState(); virtual void refreshState(); void saveState(); void saveAndResetState(); void restoreSavedState(); virtual void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles) = 0; virtual void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture) = 0; virtual void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0; void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); } virtual void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0; virtual void drawFilledRect(const Rect& dest) = 0; virtual void drawBoundingRect(const Rect& dest, int innerLineWidth = 1) = 0; virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; } virtual void setTextureMatrix(const Matrix2& textureMatrix) { m_textureMatrix = textureMatrix; } virtual void setColor(const Color& color) { m_color = color; } virtual void setOpacity(float opacity) { m_opacity = opacity; } virtual void setCompositionMode(CompositionMode compositionMode); virtual void setClipRect(const Rect& clipRect); virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; } virtual void setTexture(Texture *texture); void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); } void setTexture(const TexturePtr& texture) { setTexture(texture.get()); } Matrix3 getProjectionMatrix() { return m_projectionMatrix; } Matrix2 getTextureMatrix() { return m_textureMatrix; } Color getColor() { return m_color; } float getOpacity() { return m_opacity; } CompositionMode getCompositionMode() { return m_compositionMode; } Rect getClipRect() { return m_clipRect; } PainterShaderProgram *getShaderProgram() { return m_shaderProgram; } void resetColor() { setColor(Color::white); } void resetOpacity() { setOpacity(1.0f); } void resetClipRect() { setClipRect(Rect()); } void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); } void resetShaderProgram() { setShaderProgram(nullptr); } void resetTexture() { setTexture(nullptr); } protected: void updateGlTexture(); void updateGlCompositionMode(); void updateGlClipRect(); CoordsBuffer m_coordsBuffer; Matrix3 m_projectionMatrix; Matrix2 m_textureMatrix; Color m_color; float m_opacity; CompositionMode m_compositionMode; Rect m_clipRect; Texture *m_texture; PainterShaderProgram *m_shaderProgram; PainterState m_olderStates[10]; int m_oldStateIndex; GLuint m_glTextureId; }; extern Painter *g_painter; #endif