/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "framebuffer.h" #include "graphics.h" #include "texture.h" #include uint FrameBuffer::boundFbo = 0; FrameBuffer::FrameBuffer() { internalCreate(); } FrameBuffer::FrameBuffer(const Size& size) { internalCreate(); resize(size); } void FrameBuffer::internalCreate() { m_prevBoundFbo = 0; m_fbo = 0; if(g_graphics.canUseFBO()) { glGenFramebuffers(1, &m_fbo); if(!m_fbo) g_logger.fatal("Unable to create framebuffer object"); } } FrameBuffer::~FrameBuffer() { if(m_fbo != 0) glDeleteFramebuffers(1, &m_fbo); } void FrameBuffer::resize(const Size& size) { if(!size.isValid()) return; if(m_texture && m_texture->getSize() == size) return; m_texture = TexturePtr(new Texture(size.width(), size.height(), 4)); m_texture->setSmooth(true); m_texture->setUpsideDown(true); if(m_fbo) { internalBind(); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(status != GL_FRAMEBUFFER_COMPLETE) g_logger.fatal("Unable to setup framebuffer object"); internalRelease(); } else { m_screenBackup = TexturePtr(new Texture(size.width(), size.height())); m_screenBackup->setUpsideDown(true); } } void FrameBuffer::bind() { g_painter->saveAndResetState(); internalBind(); Matrix3 projectionMatrix = { 2.0f/m_texture->getWidth(), 0.0f, 0.0f, 0.0f, -2.0f/m_texture->getHeight(), 0.0f, -1.0f, 1.0f, 1.0f }; g_painter->setProjectionMatrix(projectionMatrix); m_oldViewportSize = g_graphics.getViewportSize(); g_graphics.setViewportSize(m_texture->getSize()); } void FrameBuffer::release() { internalRelease(); g_graphics.setViewportSize(m_oldViewportSize); g_painter->restoreSavedState(); } void FrameBuffer::draw() { Rect rect(0,0, getSize()); g_painter->drawTexturedRect(rect, m_texture, rect); } void FrameBuffer::draw(const Rect& dest, const Rect& src) { g_painter->drawTexturedRect(dest, m_texture, src); } void FrameBuffer::draw(const Rect& dest) { g_painter->drawTexturedRect(dest, m_texture, Rect(0,0, getSize())); } void FrameBuffer::internalBind() { if(m_fbo) { assert(boundFbo != m_fbo); glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); m_prevBoundFbo = boundFbo; boundFbo = m_fbo; } else { // backup screen color buffer into a texture m_screenBackup->copyFromScreen(Rect(0, 0, getSize())); } } void FrameBuffer::internalRelease() { if(m_fbo) { assert(boundFbo == m_fbo); glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo); boundFbo = m_prevBoundFbo; } else { Rect screenRect(0, 0, getSize()); // copy the drawn color buffer into the framebuffer texture m_texture->copyFromScreen(screenRect); // restore screen original content Painter::CompositionMode oldComposition = g_painter->getCompositionMode(); g_painter->setCompositionMode(Painter::CompositionMode_Replace); g_painter->drawTexturedRect(screenRect, m_screenBackup, screenRect); g_painter->setCompositionMode(oldComposition); } } Size FrameBuffer::getSize() { if(m_fbo == 0) { // the buffer size is limited by the window size return Size(std::min(m_texture->getWidth(), g_window.getWidth()), std::min(m_texture->getHeight(), g_window.getHeight())); } return m_texture->getSize(); }