/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef UILOADER_H #define UILOADER_H #include #include #include #include #include #include class UILoader { public: /// Loads an UIElement and it's children from a FML file UIElementPtr loadFromFile(std::string filePath, const UIContainerPtr& parent = UIContainer::getRoot()); private: /// Detect element type and create it UIElementPtr createElementFromId(const std::string& id); /// Populate container children from a OTML node void populateContainer(const UIContainerPtr& parent, OTMLNode* node); /// Load element and its children from a OTML node void loadElements(const UIElementPtr& parent, OTMLNode* node); /// Load element proprieties from a OTML node void loadElement(const UIElementPtr& element, OTMLNode* node); /// Load anchor from a OTML node void loadElementAnchor(const UIElementPtr& anchoredElement, AnchorPoint anchoredEdge, OTMLNode* node); /// Load element lua function void loadElementScriptFunction(const UIElementPtr& element, OTMLNode* node); // specific elements loading void loadButton(const UIButtonPtr& button, OTMLNode* node); void loadWindow(const UIWindowPtr& window, OTMLNode* node); void loadLabel(const UILabelPtr& label, OTMLNode* node); }; extern UILoader g_uiLoader; #endif // UILOADER_H