#ifndef RECT_H #define RECT_H #include "types.h" #include template class TPoint; template class TSize; template class TRect { public: inline TRect() : x1(0), y1(0), x2(-1), y2(-1) { } inline TRect(T x, T y, T width, T height) : x1(x), y1(y), x2(x+width-1), y2(y+height-1) { } inline TRect(const TPoint& topLeft, const TPoint& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { } inline TRect(const TRect& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { } inline TRect(T x, T y, const TSize& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { } inline TRect(const TPoint& topLeft, const TSize& size) : x1(topLeft.x), y1(topLeft.y), x2(x1+size.width()-1), y2(y1+size.height()-1) { } inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; } inline bool isEmpty() const { return x1 > x2 || y1 > y2; } inline bool isValid() const { return x1 <= x2 && y1 <= y2; } inline T left() const { return x1; } inline T top() const { return y1; } inline T right() const { return x2; } inline T bottom() const { return y2; } inline T horizontalCenter() const { return x1 + (x2 - x1)/2; } inline T verticalCenter() const { return y1 + (y2 - y1)/2; } inline T x() const { return x1; } inline T y() const { return y1; } inline TPoint topLeft() const { return TPoint(x1, y1); } inline TPoint bottomRight() const { return TPoint(x2, y2); } inline TPoint topRight() const { return TPoint(x2, y1); } inline TPoint bottomLeft() const { return TPoint(x1, y2); } inline TPoint center() const { return TPoint((x1+x2)/2, (y1+y2)/2); } inline T width() const { return x2 - x1 + 1; } inline T height() const { return y2 - y1 + 1; } inline TSize size() const { return TSize(width(), height()); } inline void reset() { x1 = y1 = 0; x2 = y2 = -1; } inline void clear() { x2 = x1 - 1; y2 = y1 - 1; } inline void setLeft(T pos) { x1 = pos; } inline void setTop(T pos) { y1 = pos; } inline void setRight(T pos) { x2 = pos; } inline void setBottom(T pos) { y2 = pos; } inline void setX(T x) { x1 = x; } inline void setY(T y) { y1 = y; } inline void setTopLeft(const TPoint &p) { x1 = p.x; y1 = p.y; } inline void setBottomRight(const TPoint &p) { x2 = p.x; y2 = p.y; } inline void setTopRight(const TPoint &p) { x2 = p.x; y1 = p.y; } inline void setBottomLeft(const TPoint &p) { x1 = p.x; y2 = p.y; } inline void setWidth(T width) { x2 = x1 + width - 1; } inline void setHeight(T height) { y2 = y1 + height- 1; } inline void setSize(T width, T height) { x2 = x1 + width - 1; y2 = y1 + height - 1; } inline void setSize(const TSize& size) { x2 = x1 + size.width() - 1; y2 = y1 + size.height() - 1; } inline void setRect(T x, T y, T width, T height) { x1 = x; y1 = y; x2 = (x + width - 1); y2 = (y + height - 1); } inline void setCoords(int left, int top, int right, int bottom) { x1 = left; y1 = top; x2 = right; y2 = bottom; } inline void addLeft(T add) { x1 -= add; } inline void addTop(T add) { y1 -= add; } inline void addRight(T add) { x2 += add; } inline void addBottom(T add) { y2 += add; } inline void translate(T x, T y) { x1 += x; y1 += y; x2 += x; y2 += y; } inline void translate(const TPoint &p) { x1 += p.x; y1 += p.y; x2 += p.x; y2 += p.y; } inline void moveTo(T x, T y) { x2 += x - x1; y2 += y - y1; x1 = x; y1 = y; } inline void moveTo(const TPoint &p) { x2 += p.x - x1; y2 += p.y - y1; x1 = p.x; y1 = p.y; } inline void moveLeft(T pos) { x2 += (pos - x1); x1 = pos; } inline void moveTop(T pos) { y2 += (pos - y1); y1 = pos; } inline void moveRight(T pos) { x1 += (pos - x2); x2 = pos; } inline void moveBottom(T pos) { y1 += (pos - y2); y2 = pos; } inline void moveTopLeft(const TPoint &p) { moveLeft(p.x); moveTop(p.y); } inline void moveBottomRight(const TPoint &p) { moveRight(p.x); moveBottom(p.y); } inline void moveTopRight(const TPoint &p) { moveRight(p.x); moveTop(p.y); } inline void moveBottomLeft(const TPoint &p) { moveLeft(p.x); moveBottom(p.y); } inline TRect translated(int x, int y) const { return TRect(TPoint(x1 + x, y1 + y), TPoint(x2 + x, y2 + y)); } inline TRect translated(const TPoint &p) const { return TRect(TPoint(x1 + p.x, y1 + p.y), TPoint(x2 + p.x, y2 + p.y)); } inline TRect expanded(T pixels) const { return TRect(TPoint(x1 - pixels, y1 - pixels), TPoint(x2 + pixels, y2 + pixels)); } inline void moveCenter(const TPoint &p) { T w = x2 - x1; T h = y2 - y1; x1 = p.x - w/2; y1 = p.y - h/2; x2 = x1 + w; y2 = y1 + h; } inline void moveHorizontalCenter(T x) { T w = x2 - x1; x1 = x - w/2; x2 = x1 + w; } inline void moveVerticalCenter(T y) { T h = y2 - y1; y1 = y - h/2; y2 = y1 + h; } inline bool contains(const TPoint &p, bool insideOnly = false) const { T l, r; if(x2 < x1 - 1) { l = x2; r = x1; } else { l = x1; r = x2; } if(insideOnly) { if(p.x <= l || p.x >= r) return false; } else { if(p.x < l || p.x > r) return false; } T t, b; if(y2 < y1 - 1) { t = y2; b = y1; } else { t = y1; b = y2; } if(insideOnly) { if(p.y <= t || p.y >= b) return false; } else { if(p.y < t || p.y > b) return false; } return true; } inline bool intersects(const TRect &r) const { if(isNull() || r.isNull()) return false; int l1 = x1; int r1 = x1; if(x2 - x1 + 1 < 0) l1 = x2; else r1 = x2; int l2 = r.x1; int r2 = r.x1; if(r.x2 - r.x1 + 1 < 0) l2 = r.x2; else r2 = r.x2; if (l1 > r2 || l2 > r1) return false; int t1 = y1; int b1 = y1; if(y2 - y1 + 1 < 0) t1 = y2; else b1 = y2; int t2 = r.y1; int b2 = r.y1; if (r.y2 - r.y1 + 1 < 0) t2 = r.y2; else b2 = r.y2; if(t1 > b2 || t2 > b1) return false; return true; } inline TRect united(const TRect &r) const { TRect tmp; tmp.x1 = std::min(x1, r.x1); tmp.x2 = std::max(x2, r.x2); tmp.y1 = std::min(y1, r.y1); tmp.y2 = std::max(y2, r.y2); return tmp; } inline TRect intersection(const TRect &r) const { if(isNull()) return r; if(r.isNull()) return *this; int l1 = x1; int r1 = x1; if(x2 - x1 + 1 < 0) l1 = x2; else r1 = x2; int l2 = r.x1; int r2 = r.x1; if(r.x2 - r.x1 + 1 < 0) l2 = r.x2; else r2 = r.x2; int t1 = y1; int b1 = y1; if(y2 - y1 + 1 < 0) t1 = y2; else b1 = y2; int t2 = r.y1; int b2 = r.y1; if(r.y2 - r.y1 + 1 < 0) t2 = r.y2; else b2 = r.y2; TRect tmp; tmp.x1 = std::min(l1, l2); tmp.x2 = std::max(r1, r2); tmp.y1 = std::min(t1, t2); tmp.y2 = std::max(b1, b2); return tmp; } inline TRect& operator=(const TRect& other) { x1 = other.x1; y1 = other.y1; x2 = other.x2; y2 = other.y2; return *this; } inline bool operator==(const TRect& other) const { return (x1 == other.x1 && y1 == other.y1 && x2 == other.x2 && y2 == other.y2); } inline bool operator!=(const TRect& other) const { return (x1 != other.x1 || y1 != other.y1 || x2 != other.x2 || y2 != other.y2); } inline TRect& operator|=(const TRect& other) { *this = united(other); return *this; } inline TRect& operator&=(const TRect& other) { *this = intersection(other); return *this; } private: T x1, y1, x2, y2; }; typedef TRect Rect; typedef TRect RectF; template inline std::ostream& operator<<(std::ostream& out, const TRect& rect) { out << "Rect(" << rect.left() << "," << rect.top() << "," << rect.width() << "," << rect.height() << ")"; return out; } #endif // RECT_H