== CRASHS modules recursivity makes client crash, it should generate a warning == P1 BUGS (affects game play) private channels are not closed when switching characters sometimes minimap desync Z pos follow and autowalk doesn't cancel when walking via hotkeys == P2 BUGS battle sometimes doesn't clear attacked/followed creatures when they go out of range if you move a backpack to left panel, and resize it, client will go into a infinite loop resizing the backpack switching 4,5 columns when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored == P3 BUGS widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events too many talk messages in game map make the messages boxes disappear hotkeys works while windows are locked, it shouldn't skulls is rendering outside map bounds party options does not work when re-logging inside a party sometimes we can still view hits from above/bottom floors from a fight that is not visible must removeThing in protocol parseTileAdd when stackpos is greater than 11