CharacterList = { } -- private variables local charactersWindow local loadBox local characterList -- private functions local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers) if keyboardModifiers == KeyboardNoModifier then if keyCode == KeyUp then characterList:focusPreviousChild(KeyboardFocusReason) return true elseif keyCode == KeyDown or keyCode == KeyTab then characterList:focusNextChild(KeyboardFocusReason) return true end end return false end local function tryLogin(charInfo, tries) tries = tries or 1 if tries > 4 then CharacterList.destroyLoadBox() displayErrorBox('Error', 'Could not logout.') return end if g_game.isOnline() then g_game.safeLogout() if tries == 1 then loadBox = displayCancelBox('Please wait', 'Loggin out...') end scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250) return end CharacterList.destroyLoadBox() g_game.loginWorld(EnterGame.account, EnterGame.password, charInfo.worldHost, charInfo.worldPort, charInfo.characterName) loadBox = displayCancelBox('Please wait', 'Connecting to game server...') connect(loadBox, { onCancel = function() loadBox = nil g_game.cancelLogin() CharacterList.show() end }) -- save last used character Settings.set('lastUsedCharacter', charInfo.characterName) end function onGameLoginError(message) CharacterList.destroyLoadBox() local errorBox = displayErrorBox("Login Error", "Login error: " .. message) errorBox.onOk = CharacterList.show end function onGameConnectionError(message) CharacterList.destroyLoadBox() local errorBox = displayErrorBox("Login Error", "Connection error: " .. message) errorBox.onOk = CharacterList.show end -- public functions function CharacterList.init() charactersWindow = displayUI('characterlist.otui') charactersWindow:hide() characterList = charactersWindow:getChildById('characterList') charactersWindow.onKeyPress = onCharactersWindowKeyPress connect(g_game, { onLoginError = onGameLoginError }) connect(g_game, { onConnectionError = onGameConnectionError }) connect(g_game, { onGameStart = CharacterList.destroyLoadBox }) connect(g_game, { onGameEnd = CharacterList.show }) end function CharacterList.terminate() disconnect(g_game, { onLoginError = onGameLoginError }) disconnect(g_game, { onConnectionError = onGameConnectionError }) disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox }) disconnect(g_game, { onGameEnd = CharacterList.show }) characterList = nil charactersWindow:destroy() charactersWindow = nil if loadBox then g_game.cancelLogin() loadBox:destroy() loadBox = nil end CharacterList = nil end function CharacterList.create(characters, premDays) CharacterList.show() characterList:destroyChildren() local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel') local focusLabel for i,characterInfo in ipairs(characters) do local characterName = characterInfo[1] local worldName = characterInfo[2] local worldHost = characterInfo[3] local worldIp = characterInfo[4] local label = createWidget('CharacterListLabel', characterList) label:setText(characterName .. ' (' .. worldName .. ')') label:setPhantom(false) label.characterName = characterName label.worldHost = worldHost label.worldPort = worldIp connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } ) if i == 1 or Settings.get('lastUsedCharacter') == characterName then focusLabel = label end end characterList:focusChild(focusLabel, ActiveFocusReason) if premDays > 0 then accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)') end end function CharacterList.hide() charactersWindow:hide() end function CharacterList.destroy() CharacterList.hide() if not g_game.isOnline() then EnterGame.show() end end function CharacterList.show() if not loadBox then charactersWindow:show() charactersWindow:raise() charactersWindow:focus() end end function CharacterList.isVisible() if charactersWindow and charactersWindow:isVisible() then return true end return false end function CharacterList.doLogin() local selected = charactersWindow:getChildById('characterList'):getFocusedChild() if selected then local charInfo = { worldHost = selected.worldHost, worldPort = selected.worldPort, characterName = selected.characterName } CharacterList.hide() tryLogin(charInfo) else displayErrorBox('Error', 'You must select a character to login!') end end function CharacterList.destroyLoadBox() if loadBox then loadBox:destroy() loadBox = nil end end