function UIItem:onDragEnter(mousePos) if self:isVirtual() then return false end local item = self:getItem() if not item then return false end self:setBorderWidth(1) self.parsed = false self.currentDragThing = item Mouse.setTargetCursor() return true end function UIItem:onDragLeave(droppedWidget, mousePos) if self:isVirtual() then return false end if not self.parsed then self.currentDragThing = nil end Mouse.restoreCursor() self:setBorderWidth(0) return true end function UIItem:onDrop(widget, mousePos) if self:isVirtual() then return false end if not widget or not widget.currentDragThing then return true end local pos = self.position local count = widget.currentDragThing:getCount() if widget.currentDragThing:isStackable() and count > 1 then widget.parsed = true local countWindow = createWidget('CountWindow', rootWidget) local spinbox = moveWindow:getChildById('spinbox') spinbox:setMaximum(count) spinbox:setMinimum(1) spinbox:setCurrentIndex(count) local okButton = moveWindow:getChildById('buttonOk') okButton.onClick = function() g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end moveWindow.onEnter = okButton.onClick else g_game.move(widget.currentDragThing, pos, 1) end self:setBorderWidth(0) return true end function UIItem:onHoverChange(hovered) if self:isVirtual() then return end local draggingWidget = g_ui.getDraggingWidget() if draggingWidget and self ~= draggingWidget then local gotMap = draggingWidget:getClassName() == 'UIMap' local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual() if hovered and (gotItem or gotMap) then self:setBorderWidth(1) else self:setBorderWidth(0) end end end function UIItem:onMouseRelease(mousePosition, mouseButton) if self:isVirtual() then return false end local item = self:getItem() if not item or not self:containsPoint(mousePosition) then return false end return g_game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) end