/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uilineedit.h" #include #include #include #include #include UILineEdit::UILineEdit() { m_cursorPos = 0; m_textAlign = Fw::AlignLeftCenter; m_startRenderPos = 0; m_textHorizontalMargin = 0; m_textHidden = false; m_alwaysActive = false; blinkCursor(); } void UILineEdit::renderSelf() { drawBackground(m_rect); drawBorder(m_rect); drawImage(m_rect); drawIcon(m_rect); //TODO: text rendering could be much optimized by using vertex buffer or caching the render into a texture int textLength = m_text.length(); const TexturePtr& texture = m_font->getTexture(); g_painter.setColor(m_foregroundColor); for(int i=0;i= 0) { assert(m_cursorPos <= textLength); // draw every 333ms const int delay = 333; if(g_clock.ticksElapsed(m_cursorTicks) <= delay) { Rect cursorRect; // when cursor is at 0 or is the first visible element if(m_cursorPos == 0 || m_cursorPos == m_startRenderPos) cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight()); else cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight()); g_painter.drawFilledRect(cursorRect); } else if(g_clock.ticksElapsed(m_cursorTicks) >= 2*delay) { m_cursorTicks = g_clock.ticks(); } } } void UILineEdit::update() { std::string text = getDisplayedText(); int textLength = text.length(); // prevent glitches if(m_rect.isEmpty()) return; // map glyphs positions Size textBoxSize; const std::vector& glyphsPositions = m_font->calculateGlyphsPositions(text, m_textAlign, &textBoxSize); const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords(); const Size *glyphsSize = m_font->getGlyphsSize(); int glyph; // resize just on demand if(textLength > (int)m_glyphsCoords.size()) { m_glyphsCoords.resize(textLength); m_glyphsTexCoords.resize(textLength); } // readjust start view area based on cursor position if(m_cursorPos >= 0 && textLength > 0) { assert(m_cursorPos <= textLength); if(m_cursorPos < m_startRenderPos) // cursor is before the previuos first rendered glyph, so we need to update { m_startInternalPos.x = glyphsPositions[m_cursorPos].x; m_startInternalPos.y = glyphsPositions[m_cursorPos].y - m_font->getYOffset(); m_startRenderPos = m_cursorPos; } else if(m_cursorPos > m_startRenderPos || // cursor is after the previuos first rendered glyph (m_cursorPos == m_startRenderPos && textLength == m_cursorPos)) // cursor is at the previuos rendered element, and is the last text element { Rect virtualRect(m_startInternalPos, m_rect.size() - Size(2*m_textHorizontalMargin, 0) ); // previous rendered virtual rect int pos = m_cursorPos - 1; // element before cursor glyph = (uchar)text[pos]; // glyph of the element before cursor Rect glyphRect(glyphsPositions[pos], glyphsSize[glyph]); // if the cursor is not on the previous rendered virtual rect we need to update it if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) { // calculate where is the first glyph visible Point startGlyphPos; startGlyphPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0); startGlyphPos.x = std::max(glyphRect.right() - virtualRect.width(), 0); // find that glyph for(pos = 0; pos < textLength; ++pos) { glyph = (uchar)text[pos]; glyphRect = Rect(glyphsPositions[pos], glyphsSize[glyph]); glyphRect.setTop(std::max(glyphRect.top() - m_font->getYOffset() - m_font->getGlyphSpacing().height(), 0)); glyphRect.setLeft(std::max(glyphRect.left() - m_font->getGlyphSpacing().width(), 0)); // first glyph entirely visible found if(glyphRect.topLeft() >= startGlyphPos) { m_startInternalPos.x = glyphsPositions[pos].x; m_startInternalPos.y = glyphsPositions[pos].y - m_font->getYOffset(); m_startRenderPos = pos; break; } } } } } else { m_startInternalPos = Point(0,0); } Rect textScreenCoords = m_rect; textScreenCoords.addLeft(-m_textHorizontalMargin); textScreenCoords.addRight(-m_textHorizontalMargin); m_drawArea = textScreenCoords; if(m_textAlign & Fw::AlignBottom) { m_drawArea.translate(0, textScreenCoords.height() - textBoxSize.height()); } else if(m_textAlign & Fw::AlignVerticalCenter) { m_drawArea.translate(0, (textScreenCoords.height() - textBoxSize.height()) / 2); } else { // AlignTop } if(m_textAlign & Fw::AlignRight) { m_drawArea.translate(textScreenCoords.width() - textBoxSize.width(), 0); } else if(m_textAlign & Fw::AlignHorizontalCenter) { m_drawArea.translate((textScreenCoords.width() - textBoxSize.width()) / 2, 0); } else { // AlignLeft } for(int i = 0; i < textLength; ++i) { glyph = (uchar)text[i]; m_glyphsCoords[i].clear(); // skip invalid glyphs if(glyph < 32) continue; // calculate initial glyph rect and texture coords Rect glyphScreenCoords(glyphsPositions[i], glyphsSize[glyph]); Rect glyphTextureCoords = glyphsTextureCoords[glyph]; // first translate to align position if(m_textAlign & Fw::AlignBottom) { glyphScreenCoords.translate(0, textScreenCoords.height() - textBoxSize.height()); } else if(m_textAlign & Fw::AlignVerticalCenter) { glyphScreenCoords.translate(0, (textScreenCoords.height() - textBoxSize.height()) / 2); } else { // AlignTop // nothing to do } if(m_textAlign & Fw::AlignRight) { glyphScreenCoords.translate(textScreenCoords.width() - textBoxSize.width(), 0); } else if(m_textAlign & Fw::AlignHorizontalCenter) { glyphScreenCoords.translate((textScreenCoords.width() - textBoxSize.width()) / 2, 0); } else { // AlignLeft // nothing to do } // only render glyphs that are after startRenderPosition if(glyphScreenCoords.bottom() < m_startInternalPos.y || glyphScreenCoords.right() < m_startInternalPos.x) continue; // bound glyph topLeft to startRenderPosition if(glyphScreenCoords.top() < m_startInternalPos.y) { glyphTextureCoords.setTop(glyphTextureCoords.top() + (m_startInternalPos.y - glyphScreenCoords.top())); glyphScreenCoords.setTop(m_startInternalPos.y); } if(glyphScreenCoords.left() < m_startInternalPos.x) { glyphTextureCoords.setLeft(glyphTextureCoords.left() + (m_startInternalPos.x - glyphScreenCoords.left())); glyphScreenCoords.setLeft(m_startInternalPos.x); } // subtract startInternalPos glyphScreenCoords.translate(-m_startInternalPos); // translate rect to screen coords glyphScreenCoords.translate(textScreenCoords.topLeft()); // only render if glyph rect is visible on screenCoords if(!textScreenCoords.intersects(glyphScreenCoords)) continue; // bound glyph bottomRight to screenCoords bottomRight if(glyphScreenCoords.bottom() > textScreenCoords.bottom()) { glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (textScreenCoords.bottom() - glyphScreenCoords.bottom())); glyphScreenCoords.setBottom(textScreenCoords.bottom()); } if(glyphScreenCoords.right() > textScreenCoords.right()) { glyphTextureCoords.setRight(glyphTextureCoords.right() + (textScreenCoords.right() - glyphScreenCoords.right())); glyphScreenCoords.setRight(textScreenCoords.right()); } // render glyph m_glyphsCoords[i] = glyphScreenCoords; m_glyphsTexCoords[i] = glyphTextureCoords; } } void UILineEdit::setTextHorizontalMargin(int margin) { m_textHorizontalMargin = margin; update(); } void UILineEdit::setCursorPos(int pos) { if(pos != m_cursorPos) { if(pos < 0) m_cursorPos = 0; else if((uint)pos >= m_text.length()) m_cursorPos = m_text.length(); else m_cursorPos = pos; update(); } } void UILineEdit::setCursorEnabled(bool enable) { if(enable) { m_cursorPos = 0; blinkCursor(); } else m_cursorPos = -1; update(); } void UILineEdit::setTextHidden(bool hidden) { m_textHidden = true; update(); } void UILineEdit::setAlwaysActive(bool enable) { m_alwaysActive = enable; } void UILineEdit::appendText(std::string text) { if(m_cursorPos >= 0) { // replace characters that are now allowed boost::replace_all(text, "\n", ""); boost::replace_all(text, "\r", " "); if(text.length() > 0) { m_text.insert(m_cursorPos, text); m_cursorPos += text.length(); blinkCursor(); update(); } } } void UILineEdit::appendCharacter(char c) { if(c == '\n' || c == '\r') return; if(m_cursorPos >= 0) { std::string tmp; tmp = c; m_text.insert(m_cursorPos, tmp); m_cursorPos++; blinkCursor(); update(); } } void UILineEdit::removeCharacter(bool right) { if(m_cursorPos >= 0 && m_text.length() > 0) { if((uint)m_cursorPos >= m_text.length()) { m_text.erase(m_text.begin() + (--m_cursorPos)); } else { if(right) m_text.erase(m_text.begin() + m_cursorPos); else if(m_cursorPos > 0) m_text.erase(m_text.begin() + --m_cursorPos); } blinkCursor(); update(); } } void UILineEdit::moveCursor(bool right) { if(right) { if((uint)m_cursorPos+1 <= m_text.length()) { m_cursorPos++; blinkCursor(); } } else { if(m_cursorPos-1 >= 0) { m_cursorPos--; blinkCursor(); } } update(); } int UILineEdit::getTextPos(Point pos) { int textLength = m_text.length(); // find any glyph that is actually on the int candidatePos = -1; for(int i=0;igetYOffset() + m_font->getGlyphSpacing().height()); clickGlyphRect.addLeft(m_font->getGlyphSpacing().width()+1); if(clickGlyphRect.contains(pos)) return i; else if(pos.y >= clickGlyphRect.top() && pos.y <= clickGlyphRect.bottom()) { if(pos.x <= clickGlyphRect.left()) candidatePos = i; else if(pos.x >= clickGlyphRect.right()) candidatePos = i+1; } } return candidatePos; } std::string UILineEdit::getDisplayedText() { if(m_textHidden) return std::string(m_text.length(), '*'); else return m_text; } void UILineEdit::onTextChange(const std::string& text) { m_cursorPos = text.length(); blinkCursor(); update(); UIWidget::onTextChange(text); } void UILineEdit::onFontChange(const std::string& font) { update(); UIWidget::onFontChange(font); } void UILineEdit::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleName, styleNode); for(const OTMLNodePtr& node : styleNode->children()) { if(node->tag() == "text") { setText(node->value()); setCursorPos(m_text.length()); } else if(node->tag() == "text-hidden") setTextHidden(node->value()); else if(node->tag() == "text-margin") setTextHorizontalMargin(node->value()); else if(node->tag() == "always-active") setAlwaysActive(node->value()); } } void UILineEdit::onGeometryChange(const Rect& oldRect, const Rect& newRect) { update(); UIWidget::onGeometryChange(oldRect, newRect); } void UILineEdit::onFocusChange(bool focused, Fw::FocusReason reason) { if(focused && !m_alwaysActive) { if(reason == Fw::TabFocusReason) setCursorPos(m_text.length()); else blinkCursor(); } UIWidget::onFocusChange(focused, reason); } bool UILineEdit::onKeyPress(uchar keyCode, std::string keyText, int keyboardModifiers) { if(UIWidget::onKeyPress(keyCode, keyText, keyboardModifiers)) return true; if(keyCode == Fw::KeyDelete) // erase right character removeCharacter(true); else if(keyCode == Fw::KeyBackspace) // erase left character { removeCharacter(false); else if(keyCode == Fw::KeyRight) // move cursor right moveCursor(true); else if(keyCode == Fw::KeyLeft) // move cursor left moveCursor(false); else if(keyCode == Fw::KeyHome) // move cursor to first character setCursorPos(0); else if(keyCode == Fw::KeyEnd) // move cursor to last character setCursorPos(m_text.length()); else if(keyCode == Fw::KeyV && keyboardModifiers == Fw::KeyboardCtrlModifier) appendText(g_window.getClipboardText()); else if(keyCode == Fw::KeyTab) { if(!m_alwaysActive) { if(UIWidgetPtr parent = getParent()) parent->focusNextChild(Fw::TabFocusReason); } } else if(!keyText.empty() && (keyboardModifiers == Fw::KeyboardNoModifier || keyboardModifiers == Fw::KeyboardShiftModifier)) appendText(keyText); else return false; return true; } bool UILineEdit::onMousePress(const Point& mousePos, Fw::MouseButton button) { if(button == Fw::MouseLeftButton) { int pos = getTextPos(mousePos); if(pos >= 0) setCursorPos(pos); } return true; } void UILineEdit::blinkCursor() { m_cursorTicks = g_clock.ticks(); }