-- @docclass ProtocolLogin = extends(Protocol) LoginServerError = 10 LoginServerMotd = 20 LoginServerUpdateNeeded = 30 LoginServerCharacterList = 100 function ProtocolLogin:login(host, port, accountName, accountPassword) if string.len(accountName) == 0 or string.len(accountPassword) == 0 then signalcall(self.onError, self, tr("You must enter an account name and password.")) return end if string.len(host) == 0 or port == nil or port == 0 then signalcall(self.onError, self, tr("You must enter a valid server address and port.")) return end self.accountName = accountName self.accountPassword = accountPassword self.connectCallback = sendLoginPacket self:connect(host, port) end function ProtocolLogin:cancelLogin() self:disconnect() end function ProtocolLogin:sendLoginPacket() local msg = OutputMessage.create() msg:addU8(ClientOpcodes.ClientEnterAccount) msg:addU16(g_game.getOsType()) msg:addU16(g_game.getClientVersion()) msg:addU32(g_things.getDatSignature()) msg:addU32(g_sprites.getSprSignature()) msg:addU32(PIC_SIGNATURE) local paddingBytes = 128 msg:addU8(0) -- first RSA byte must be 0 paddingBytes = paddingBytes - 1 -- xtea key self:generateXteaKey() local xteaKey = self:getXteaKey() msg:addU32(xteaKey[1]) msg:addU32(xteaKey[2]) msg:addU32(xteaKey[3]) msg:addU32(xteaKey[4]) paddingBytes = paddingBytes - 16 if g_game.getFeature(GameProtocolChecksum) then self:enableChecksum() end if g_game.getFeature(GameAccountNames) then msg:addString(self.accountName) msg:addString(self.accountPassword) paddingBytes = paddingBytes - (4 + string.len(self.accountName) + string.len(self.accountPassword)) else msg:addU32(tonumber(self.accountName)) msg:addString(self.accountPassword) paddingBytes = paddingBytes - (6 + string.len(self.accountPassword)) end msg:addPaddingBytes(paddingBytes, 0) msg:encryptRsa(128, g_game.getRsa()) self:send(msg) self:enableXteaEncryption() self:recv() end function ProtocolLogin:onConnect() self:sendLoginPacket() end function ProtocolLogin:onRecv(msg) while not msg:eof() do local opcode = msg:getU8() if opcode == LoginServerError then self:parseError(msg) elseif opcode == LoginServerMotd then self:parseMotd(msg) elseif opcode == LoginServerUpdateNeeded then signalcall(self.onError, self, tr("Client needs update.")) elseif opcode == LoginServerCharacterList then self:parseCharacterList(msg) else self:parseOpcode(opcode, msg) end end self:disconnect() end function ProtocolLogin:parseError(msg) local errorMessage = msg:getString() signalcall(self.onError, self, errorMessage) end function ProtocolLogin:parseMotd(msg) local motd = msg:getString() signalcall(self.onMotd, self, motd) end function ProtocolLogin:parseCharacterList(msg) local characters = {} local charactersCount = msg:getU8() for i=1,charactersCount do local character = {} character[1] = msg:getString() character[2] = msg:getString() character[3] = iptostring(msg:getU32()) character[4] = msg:getU16() characters[i] = character end local premDays = msg:getU16() signalcall(self.onCharacterList, self, characters, premDays) end function ProtocolLogin:parseOpcode(opcode, msg) signalcall(self.onOpcode, self, opcode, msg) end