/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "spritemanager.h" #include "game.h" #include #include #include SpriteManager g_sprites; SpriteManager::SpriteManager() { m_spritesCount = 0; m_signature = 0; } void SpriteManager::terminate() { unload(); } bool SpriteManager::loadSpr(const std::string& file) { m_spritesCount = 0; m_signature = 0; m_loaded = false; try { m_spritesFile = g_resources.openFile(file); // cache file buffer to avoid lags from hard drive m_spritesFile->cache(); m_signature = m_spritesFile->getU32(); m_spritesCount = g_game.getFeature(Otc::GameSpritesU32) ? m_spritesFile->getU32() : m_spritesFile->getU16(); m_spritesOffset = m_spritesFile->tell(); m_loaded = true; return true; } catch(stdext::exception& e) { g_logger.error(stdext::format("Failed to load sprites from '%s': %s", file, e.what())); return false; } } void SpriteManager::unload() { m_spritesCount = 0; m_signature = 0; m_spritesFile = nullptr; } ImagePtr SpriteManager::getSpriteImage(int id) { try { enum { SPRITE_SIZE = 32, SPRITE_DATA_SIZE = SPRITE_SIZE*SPRITE_SIZE*4 }; if(id == 0 || !m_spritesFile) return nullptr; m_spritesFile->seek(((id-1) * 4) + m_spritesOffset); uint32 spriteAddress = m_spritesFile->getU32(); // no sprite? return an empty texture if(spriteAddress == 0) return nullptr; m_spritesFile->seek(spriteAddress); // skip color key m_spritesFile->getU8(); m_spritesFile->getU8(); m_spritesFile->getU8(); uint16 pixelDataSize = m_spritesFile->getU16(); ImagePtr image(new Image(Size(SPRITE_SIZE, SPRITE_SIZE))); uint8 *pixels = image->getPixelData(); int writePos = 0; int read = 0; // decompress pixels while(read < pixelDataSize) { uint16 transparentPixels = m_spritesFile->getU16(); uint16 coloredPixels = m_spritesFile->getU16(); if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_DATA_SIZE) { g_logger.warning(stdext::format("corrupt sprite id %d", id)); return nullptr; } for(int i = 0; i < transparentPixels; i++) { pixels[writePos + 0] = 0x00; pixels[writePos + 1] = 0x00; pixels[writePos + 2] = 0x00; pixels[writePos + 3] = 0x00; writePos += 4; } for(int i = 0; i < coloredPixels; i++) { pixels[writePos + 0] = m_spritesFile->getU8(); pixels[writePos + 1] = m_spritesFile->getU8(); pixels[writePos + 2] = m_spritesFile->getU8(); pixels[writePos + 3] = 0xFF; writePos += 4; } read += 4 + (3 * coloredPixels); } // fill remaining pixels with alpha while(writePos < SPRITE_DATA_SIZE) { pixels[writePos + 0] = 0x00; pixels[writePos + 1] = 0x00; pixels[writePos + 2] = 0x00; pixels[writePos + 3] = 0x00; writePos += 4; } return image; } catch(stdext::exception& e) { g_logger.error(stdext::format("Failed to get sprite id %d: %s", id, e.what())); return nullptr; } }