/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef SHADERMANAGER_H #define SHADERMANAGER_H #include "declarations.h" #include //@bindsingleton g_shaders class ShaderManager { public: enum { ITEM_ID_UNIFORM = 10, MAP_CENTER_COORD = 10, MAP_GLOBAL_COORD = 11, MAP_ZOOM = 12 }; void init(); void terminate(); PainterShaderProgramPtr createShader(const std::string& name); PainterShaderProgramPtr createFragmentShader(const std::string& name, std::string file); PainterShaderProgramPtr createFragmentShaderFromCode(const std::string& name, const std::string& code); PainterShaderProgramPtr createItemShader(const std::string& name, const std::string& file); PainterShaderProgramPtr createMapShader(const std::string& name, const std::string& file); const PainterShaderProgramPtr& getDefaultItemShader() { return m_defaultItemShader; } const PainterShaderProgramPtr& getDefaultMapShader() { return m_defaultMapShader; } PainterShaderProgramPtr getShader(const std::string& name); private: void setupItemShader(const PainterShaderProgramPtr& shader); void setupMapShader(const PainterShaderProgramPtr& shader); PainterShaderProgramPtr m_defaultItemShader; PainterShaderProgramPtr m_defaultMapShader; std::unordered_map m_shaders; }; extern ShaderManager g_shaders; #endif