/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef LOCALPLAYER_H #define LOCALPLAYER_H #include "player.h" class LocalPlayer : public Player { enum { WALK_LOCK_INTERVAL = 250, PREWALK_TIMEOUT = 1000 }; public: LocalPlayer(); void unlockWalk() { m_walkLocked = false; } void lockWalk(); bool canWalk(Otc::Direction direction); void setStates(int states); void setSkill(Otc::Skill skill, int level, int levelPercent); void setHealth(double health, double maxHealth); void setFreeCapacity(double freeCapacity); void setExperience(double experience); void setLevel(double level, double levelPercent); void setMana(double mana, double maxMana); void setMagicLevel(double magicLevel, double magicLevelPercent); void setSoul(double soul); void setStamina(double stamina); void setKnown(bool known) { m_known = known; } void setInventoryItem(Otc::Inventory inventory, const ItemPtr& item); int getStates() { return m_states; } int getSkillLevel(Otc::Skill skill) { return m_skillsLevel[skill]; } int getSkillLevelPercent(Otc::Skill skill) { return m_skillsLevelPercent[skill]; } double getHealth() { return m_health; } double getMaxHealth() { return m_maxHealth; } double getFreeCapacity() { return m_freeCapacity; } double getExperience() { return m_experience; } double getLevel() { return m_level; } double getLevelPercent() { return m_levelPercent; } double getMana() { return m_mana; } double getMaxMana() { return m_maxMana; } double getMagicLevel() { return m_magicLevel; } double getMagicLevelPercent() { return m_magicLevelPercent; } double getSoul() { return m_soul; } double getStamina() { return m_stamina; } ItemPtr getInventoryItem(Otc::Inventory inventory) { return m_inventoryItems[inventory]; } bool isKnown() { return m_known; } bool isPreWalking() { return m_preWalking; } LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast(shared_from_this()); } protected: void walk(const Position& oldPos, const Position& newPos); void preWalk(Otc::Direction direction); void cancelWalk(Otc::Direction direction = Otc::InvalidDirection); void stopWalk(); friend class Game; protected: void updateWalkOffset(int totalPixelsWalked); void updateWalk(); void terminateWalk(); private: // walk related bool m_preWalking; bool m_lastPrewalkDone; bool m_walkLocked; Position m_lastPrewalkDestionation; Timer m_walkLockTimer; ItemPtr m_inventoryItems[Otc::LastInventory]; std::array m_skillsLevel; std::array m_skillsLevelPercent; bool m_known; int m_states; double m_health; double m_maxHealth; double m_freeCapacity; double m_experience; double m_level; double m_levelPercent; double m_mana; double m_maxMana; double m_magicLevel; double m_magicLevelPercent; double m_soul; double m_stamina; }; #endif