#ifndef UIBUTTON_H #define UIBUTTON_H #include "uiwidget.h" class UIButton : public UIWidget { struct ButtonStateStyle { ImagePtr image; Point textTranslate; Color foregroundColor; Color color; }; enum ButtonState { ButtonUp = 0, ButtonDown, ButtonHover }; public: UIButton(); static UIButtonPtr create() { return UIButtonPtr(new UIButton); } virtual void onStyleApply(const OTMLNodePtr& styleNode); void loadStateStyle(ButtonStateStyle& stateStyle, const OTMLNodePtr& stateStyleNode); virtual void render(); void setOnClick(const SimpleCallback& onClick) { m_onClick = onClick; } void setText(const std::string& text) { m_text = text; } SimpleCallback getOnClick() const { return m_onClick; } std::string getText() const { return m_text; } ButtonState getState() const { return m_state; } UIButtonPtr asUIButton() { return std::static_pointer_cast(shared_from_this()); } protected: virtual void onHoverChange(bool hovered); virtual bool onMousePress(const Point& mousePos, UI::MouseButton button); virtual bool onMouseRelease(const Point& mousePos, UI::MouseButton button); ButtonState m_state; ButtonStateStyle m_statesStyle[3]; SimpleCallback m_onClick; std::string m_text; }; #endif