/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "protocolgame.h" #include void ProtocolGame::sendLoginPacket(uint32 timestamp, uint8 unknown) { OutputMessage oMsg; oMsg.addU8(Otc::ClientEnterGame); oMsg.addU16(Otc::OsLinux); oMsg.addU16(Otc::ClientVersion); oMsg.addU8(0); // first RSA byte must be 0 // xtea key generateXteaKey(); oMsg.addU32(m_xteaKey[0]); oMsg.addU32(m_xteaKey[1]); oMsg.addU32(m_xteaKey[2]); oMsg.addU32(m_xteaKey[3]); oMsg.addU8(0); // is gm set? oMsg.addString(m_accountName); oMsg.addString(m_characterName); oMsg.addString(m_accountPassword); oMsg.addU32(timestamp); oMsg.addU8(unknown); // complete the 128 bytes for rsa encryption with zeros oMsg.addPaddingBytes(128 - (29 + m_accountName.length() + m_characterName.length() + m_accountPassword.length())); // encrypt with RSA Rsa::encrypt((char*)oMsg.getBuffer() + 6 + oMsg.getMessageSize() - 128, 128, Otc::OtservPublicRSA); send(oMsg); enableXteaEncryption(); } void ProtocolGame::sendLogout() { OutputMessage oMsg; oMsg.addU8(Otc::ClientQuitGame); send(oMsg); } void ProtocolGame::sendPing() { OutputMessage oMsg; oMsg.addU8(Otc::ClientPingBack); send(oMsg); } void ProtocolGame::sendWalkNorth() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoNorth); send(oMsg); } void ProtocolGame::sendWalkEast() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoEast); send(oMsg); } void ProtocolGame::sendWalkSouth() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoSouth); send(oMsg); } void ProtocolGame::sendWalkWest() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoWest); send(oMsg); } void ProtocolGame::sendWalkNorthEast() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoNorthEast); send(oMsg); } void ProtocolGame::sendWalkSouthEast() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoSouthEast); send(oMsg); } void ProtocolGame::sendWalkSouthWest() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoSouthWest); send(oMsg); } void ProtocolGame::sendWalkNorthWest() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGoNorthWest); send(oMsg); } void ProtocolGame::sendTurnNorth() { OutputMessage oMsg; oMsg.addU8(Otc::ClientRotateNorth); send(oMsg); } void ProtocolGame::sendTurnEast() { OutputMessage oMsg; oMsg.addU8(Otc::ClientRotateEast); send(oMsg); } void ProtocolGame::sendTurnSouth() { OutputMessage oMsg; oMsg.addU8(Otc::ClientRotateSouth); send(oMsg); } void ProtocolGame::sendTurnWest() { OutputMessage oMsg; oMsg.addU8(Otc::ClientRotateWest); send(oMsg); } void ProtocolGame::sendUseItem(const Position& position, int itemId, int stackpos, int index) { OutputMessage oMsg; oMsg.addU8(Otc::ClientUseObject); addPosition(oMsg, position); oMsg.addU16(itemId); oMsg.addU8(stackpos); oMsg.addU8(index); send(oMsg); } void ProtocolGame::sendTalk(int channelType, int channelId, const std::string& receiver, const std::string& message) { if(message.length() > 255 || message.length() <= 0) return; OutputMessage oMsg; oMsg.addU8(Otc::ClientTalk); assert(channelType >= 0); oMsg.addU8(channelType); switch(channelType) { case Otc::SpeakPrivate: case Otc::SpeakPrivateRed: oMsg.addString(receiver); break; case Otc::SpeakChannelYellow: case Otc::SpeakChannelRed: oMsg.addU16(channelId); break; } oMsg.addString(message); send(oMsg); } void ProtocolGame::sendGetOutfit() { OutputMessage oMsg; oMsg.addU8(Otc::ClientGetOutfit); send(oMsg); } void ProtocolGame::sendSetOutfit(const Outfit& outfit) { OutputMessage oMsg; oMsg.addU8(Otc::ClientSetOutfit); oMsg.addU16(outfit.getType()); oMsg.addU8(outfit.getHead()); oMsg.addU8(outfit.getBody()); oMsg.addU8(outfit.getLegs()); oMsg.addU8(outfit.getFeet()); oMsg.addU8(outfit.getAddons()); send(oMsg); } void ProtocolGame::sendAddVip(const std::string& name) { OutputMessage oMsg; oMsg.addU8(Otc::ClientAddBuddy); oMsg.addString(name); send(oMsg); } void ProtocolGame::sendRemoveVip(int id) { OutputMessage oMsg; oMsg.addU8(Otc::ClientRemoveBuddy); oMsg.addU32(id); send(oMsg); } void ProtocolGame::addPosition(OutputMessage& msg, const Position& position) { msg.addU16(position.x); msg.addU16(position.y); msg.addU8(position.z); }