/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "fontmanager.h" #include #include #include Graphics g_graphics; void Graphics::init() { glEnable(GL_BLEND); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); logInfo("GPU ", glGetString(GL_RENDERER)); logInfo("OpenGL ", glGetString(GL_VERSION)); m_emptyTexture = TexturePtr(new Texture); g_painter.init(); } void Graphics::terminate() { g_fonts.releaseFonts(); g_painter.terminate(); m_emptyTexture.reset(); } bool Graphics::isExtensionSupported(const char *extension) { std::string extensionsString = (const char*)glGetString(GL_EXTENSIONS); auto extensions = Fw::split(extensionsString); return std::find(extensions.begin(), extensions.end(), extension) != extensions.end(); } void Graphics::resize(const Size& size) { setViewportSize(size); // The projection matrix converts from Painter's coordinate system to GL's coordinate system // * GL's viewport is 2x2, Painter's is width x height // * GL has +y -> -y going from bottom -> top, Painter is the other way round // * GL has [0,0] in the center, Painter has it in the top-left // // This results in the Projection matrix below. // // Projection Matrix Painter Coord GL Coord // ------------------------------------------------ --------- --------- // | 2.0 / width | 0.0 | -1.0 | | x | | x' | // | 0.0 | -2.0 / height | 1.0 | * | y | = | y' | // | 0.0 | 0.0 | 0.0 | | 1 | | 0 | // ------------------------------------------------ --------- --------- Matrix3 projectionMatrix = { 2.0f/size.width(), 0.0f, -1.0f, 0.0f, -2.0f/size.height(), 1.0f, 0.0f, 0.0f, 0.0f }; projectionMatrix.transpose(); g_painter.setProjectionMatrix(projectionMatrix); } void Graphics::beginRender() { glClear(GL_COLOR_BUFFER_BIT); } void Graphics::endRender() { } void Graphics::setViewportSize(const Size& size) { glViewport(0, 0, size.width(), size.height()); m_viewportSize = size; }