/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "protocolgame.h" #include "game.h" #include "player.h" #include "item.h" #include "localplayer.h" void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName) { m_accountName = accountName; m_accountPassword = accountPassword; m_characterName = characterName; connect(host, port); } void ProtocolGame::onConnect() { m_firstRecv = true; Protocol::onConnect(); m_localPlayer = g_game.getLocalPlayer(); if(g_game.getFeature(Otc::GameProtocolChecksum)) enableChecksum(); if(!g_game.getFeature(Otc::GameChallengeOnLogin)) sendLoginPacket(0, 0); recv(); } void ProtocolGame::onRecv(const InputMessagePtr& inputMessage) { if(m_firstRecv) { m_firstRecv = false; if(g_game.getClientVersion() >= 841) { // not sure since which version this is, but it seems to be after 8.40 int size = inputMessage->getU16(); if(size != inputMessage->getUnreadSize()) { g_logger.traceError("invalid message size"); return; } } } parseMessage(inputMessage); recv(); } void ProtocolGame::onError(const boost::system::error_code& error) { g_game.processConnectionError(error); disconnect(); }