/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "lightview.h" #include "mapview.h" #include #include #include #include LightView::LightView() { m_lightbuffer = g_framebuffers.createFrameBuffer(); generateLightBuble(); reset(); } void LightView::generateLightBuble() { const int size = 256; uint8_t dest[size*size*4]; for(int x = 0; x < size; x++){ for(int y = 0; y < size; y++){ int norm = std::sqrt((size/2 - x)*(size/2 - x) + (size/2 - y)*(size/2 - y)); float p = 128*norm/(size/2); float color = (p <= 128 ? 255 * (128-p)*(128-p)/(128*128) : 0); if(color < 0) color = 0; int line = y; dest[4*x + 4*size*line] = (uint8_t)color; dest[4*x + 4*size*line + 1] = (uint8_t)color; dest[4*x + 4*size*line + 2] = (uint8_t)color; dest[4*x + 4*size*line + 3] = 255; } } ImagePtr light = ImagePtr(new Image(Size(size,size), 4, dest)); m_lightTexture = TexturePtr(new Texture(light, false)); m_lightTexture->setSmooth(true); } void LightView::reset() { m_lightMap.clear(); } void LightView::setGlobalLight(const Light& light) { m_globalLight = light; } void LightView::addLightSource(const Point& center, float scaleFactor, const Light& light) { int radius = light.intensity * 64 * scaleFactor; LightSource source; source.center = center; source.color = Color::from8bit(light.color); source.radius = radius; m_lightMap.push_back(source); } void LightView::drawGlobalLight(const Light& light, const Size& size) { Color color = Color::from8bit(light.color); float factor = light.intensity / 256.0f; color.setRed(color.rF() * factor); color.setGreen(color.gF() * factor); color.setBlue(color.bF() * factor); color.setAlpha(1.0f); g_painter->setColor(color); g_painter->drawFilledRect(Rect(0,0,size)); } void LightView::drawLightSource(const Point& center, const Color& color, int radius) { Rect dest = Rect(center - Point(radius, radius), Size(radius*2,radius*2)); g_painter->setColor(color); g_painter->drawTexturedRect(dest, m_lightTexture); // debug draw //g_painter->drawBoundingRect(dest); } void LightView::draw(Size size) { m_lightbuffer->resize(size); m_lightbuffer->bind(); drawGlobalLight(m_globalLight, size); g_painter->setCompositionMode(Painter::CompositionMode_Add); for(const LightSource& source : m_lightMap) drawLightSource(source.center, source.color, source.radius); m_lightbuffer->release(); g_painter->setCompositionMode(Painter::CompositionMode_Light); m_lightbuffer->draw(); g_painter->setCompositionMode(Painter::CompositionMode_Normal); }