# CMAKE_CURRENT_LIST_DIR cmake 2.6 compatibility if(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6) get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_FILE} PATH) endif(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6) # otclient options add_definitions(-DOTCLIENT) option(BOT_PROTECTION "Enable bot protection" ON) option(CIPSOFT_RSA "Use cipsoft RSA to login into original tibia" OFF) if(CIPSOFT_RSA) add_definitions(-DCIPSOFT_RSA -DOSTYPE=2) message(STATUS "RSA: CipSoft") else() message(STATUS "RSA: OTServ") endif() if(BOT_PROTECTION) add_definitions(-DBOT_PROTECTION) message(STATUS "Bot protection: ON") else(BOT_PROTECTION) message(STATUS "Bot protection: OFF") endif(BOT_PROTECTION) set(otclient_SOURCES ${otclient_SOURCES} # otclient ${CMAKE_CURRENT_LIST_DIR}/const.h ${CMAKE_CURRENT_LIST_DIR}/global.h ${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp ${CMAKE_CURRENT_LIST_DIR}/otclient.cpp ${CMAKE_CURRENT_LIST_DIR}/otclient.h # core ${CMAKE_CURRENT_LIST_DIR}/animatedtext.cpp ${CMAKE_CURRENT_LIST_DIR}/animatedtext.h ${CMAKE_CURRENT_LIST_DIR}/container.cpp ${CMAKE_CURRENT_LIST_DIR}/container.h ${CMAKE_CURRENT_LIST_DIR}/creature.cpp ${CMAKE_CURRENT_LIST_DIR}/creature.h ${CMAKE_CURRENT_LIST_DIR}/declarations.h ${CMAKE_CURRENT_LIST_DIR}/effect.cpp ${CMAKE_CURRENT_LIST_DIR}/effect.h ${CMAKE_CURRENT_LIST_DIR}/game.cpp ${CMAKE_CURRENT_LIST_DIR}/game.h ${CMAKE_CURRENT_LIST_DIR}/shadermanager.cpp ${CMAKE_CURRENT_LIST_DIR}/shadermanager.h ${CMAKE_CURRENT_LIST_DIR}/item.cpp ${CMAKE_CURRENT_LIST_DIR}/item.h ${CMAKE_CURRENT_LIST_DIR}/localplayer.cpp ${CMAKE_CURRENT_LIST_DIR}/localplayer.h ${CMAKE_CURRENT_LIST_DIR}/map.cpp ${CMAKE_CURRENT_LIST_DIR}/map.h ${CMAKE_CURRENT_LIST_DIR}/mapview.cpp ${CMAKE_CURRENT_LIST_DIR}/mapview.h ${CMAKE_CURRENT_LIST_DIR}/missile.cpp ${CMAKE_CURRENT_LIST_DIR}/missile.h ${CMAKE_CURRENT_LIST_DIR}/outfit.cpp ${CMAKE_CURRENT_LIST_DIR}/outfit.h ${CMAKE_CURRENT_LIST_DIR}/player.cpp ${CMAKE_CURRENT_LIST_DIR}/player.h ${CMAKE_CURRENT_LIST_DIR}/spritemanager.cpp ${CMAKE_CURRENT_LIST_DIR}/spritemanager.h ${CMAKE_CURRENT_LIST_DIR}/statictext.cpp ${CMAKE_CURRENT_LIST_DIR}/statictext.h ${CMAKE_CURRENT_LIST_DIR}/thing.cpp ${CMAKE_CURRENT_LIST_DIR}/thing.h ${CMAKE_CURRENT_LIST_DIR}/thingtypemanager.cpp ${CMAKE_CURRENT_LIST_DIR}/thingtypemanager.h ${CMAKE_CURRENT_LIST_DIR}/thingtype.cpp ${CMAKE_CURRENT_LIST_DIR}/thingtype.h ${CMAKE_CURRENT_LIST_DIR}/itemtype.cpp ${CMAKE_CURRENT_LIST_DIR}/itemtype.h ${CMAKE_CURRENT_LIST_DIR}/tile.cpp ${CMAKE_CURRENT_LIST_DIR}/tile.h ${CMAKE_CURRENT_LIST_DIR}/houses.cpp ${CMAKE_CURRENT_LIST_DIR}/houses.h ${CMAKE_CURRENT_LIST_DIR}/towns.cpp ${CMAKE_CURRENT_LIST_DIR}/towns.h ${CMAKE_CURRENT_LIST_DIR}/creatures.cpp ${CMAKE_CURRENT_LIST_DIR}/creatures.h # lua ${CMAKE_CURRENT_LIST_DIR}/luavaluecasts.cpp ${CMAKE_CURRENT_LIST_DIR}/luavaluecasts.h # net ${CMAKE_CURRENT_LIST_DIR}/protocolcodes.cpp ${CMAKE_CURRENT_LIST_DIR}/protocolcodes.h ${CMAKE_CURRENT_LIST_DIR}/protocolgame.cpp ${CMAKE_CURRENT_LIST_DIR}/protocolgame.h ${CMAKE_CURRENT_LIST_DIR}/protocolgameparse.cpp ${CMAKE_CURRENT_LIST_DIR}/protocolgamesend.cpp # ui ${CMAKE_CURRENT_LIST_DIR}/uicreature.cpp ${CMAKE_CURRENT_LIST_DIR}/uicreature.h ${CMAKE_CURRENT_LIST_DIR}/uiitem.cpp ${CMAKE_CURRENT_LIST_DIR}/uiitem.h ${CMAKE_CURRENT_LIST_DIR}/uimap.cpp ${CMAKE_CURRENT_LIST_DIR}/uimap.h ${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.cpp ${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h # util ${CMAKE_CURRENT_LIST_DIR}/position.h )