#include "eventdispatcher.h" #include EventDispatcher g_dispatcher; void EventDispatcher::init() { // nothing to do } void EventDispatcher::terminate() { // clean scheduled events while(!m_scheduledEventList.empty()) m_scheduledEventList.pop(); } void EventDispatcher::poll() { while(!m_eventList.empty()) { m_eventList.front()(); m_eventList.pop_front(); } while(!m_scheduledEventList.empty()) { if(g_platform.getTicks() < m_scheduledEventList.top().ticks) break; SimpleCallback callback = std::move(m_scheduledEventList.top().callback); m_scheduledEventList.pop(); callback(); } } void EventDispatcher::scheduleEvent(const SimpleCallback& callback, int delay) { m_scheduledEventList.push(ScheduledEvent(g_platform.getTicks() + delay, callback)); } void EventDispatcher::addEvent(const SimpleCallback& callback, bool pushFront) { if(pushFront) m_eventList.push_front(callback); else m_eventList.push_back(callback); }