/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "engine.h" #include "platform.h" #include "graphics.h" #include "input.h" #include "configmanager.h" #include "gamestate.h" Engine g_engine; Engine::Engine() : m_stopping(false), m_running(false), m_currentState(NULL) { } Engine::~Engine() { } void Engine::init() { Platform::init(); int width = g_config.getInteger("width"); int height = g_config.getInteger("height"); // create the window Platform::createWindow(0, 0, width, height, 550, 450, false); Platform::setWindowTitle(APP_NAME); Platform::setVsync(); // initialize graphics stuff g_graphics.init(); // finally show the window onResize(width, height); Platform::showWindow(); //Platform::hideMouseCursor(); } void Engine::terminate() { changeState(NULL); // save configs g_config.setValue("width", Platform::getWindowWidth()); g_config.setValue("height", Platform::getWindowHeight()); Platform::showMouseCursor(); Platform::terminate(); g_graphics.terminate(); } void Engine::run() { unsigned long ticks; static unsigned long lastFrameTicks; m_running = true; lastFrameTicks = Platform::getTicks(); while(!m_stopping) { // fire platform events Platform::poll(); // update ticks = Platform::getTicks(); update(ticks - lastFrameTicks); lastFrameTicks = ticks; // render render(); // swap buffers Platform::swapBuffers(); } lastFrameTicks = 0; m_stopping = false; m_running = false; } void Engine::stop() { m_stopping = true; } void Engine::changeState(GameState* newState) { if(m_currentState) m_currentState->onLeave(); m_currentState = newState; if(m_currentState) m_currentState->onEnter(); } void Engine::render() { g_graphics.beginRender(); if(m_currentState) m_currentState->render(); g_graphics.endRender(); } void Engine::update(int elapsedTicks) { if(m_currentState) m_currentState->update(elapsedTicks); } void Engine::onClose() { if(m_currentState) m_currentState->onClose(); } void Engine::onResize(int width, int height) { g_graphics.resize(width, height); } void Engine::onInputEvent(InputEvent *event) { if(m_currentState) m_currentState->onInputEvent(event); }