/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "texturemanager.h" #include "resourcemanager.h" #include "textureloader.h" TextureManager g_textures; TextureManager::TextureManager() { } TextureManager::~TextureManager() { m_texturesMap.clear(); } TexturePtr TextureManager::get(const std::string& textureFile) { TexturePtr texture; // check if the texture is already loaded TexturesMap::iterator it = m_texturesMap.find(textureFile); if(it != m_texturesMap.end()) texture = it->second; else { // load texture // currently only png textures are supported if(!boost::ends_with(textureFile, ".png")) { error("Unable to load texture %s, file format no supported.", textureFile.c_str()); return texture; } unsigned int fileSize; unsigned char *textureFileData = g_resources.loadFile(textureFile, &fileSize); if(!textureFileData) return texture; texture = TexturePtr(TextureLoader::loadPNG(textureFileData)); if(!texture) error("Unable to load texture %s, loading error.", textureFile.c_str()); delete[] textureFileData; } return texture; }