/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "spritemanager.h" #include #include #include #include #include #include SpriteManager g_sprites; SpriteManager::SpriteManager() { m_spritesCount = 0; m_signature = 0; } bool SpriteManager::load(const std::string& file) { try { m_spritesFile = g_resources.openFile(file); if(!m_spritesFile) return false; // cache file buffer to avoid lags from hard drive m_spritesFile->cache(); m_signature = m_spritesFile->getU32(); m_spritesCount = m_spritesFile->getU16(); m_sprites.resize(m_spritesCount); m_loaded = true; return true; } catch(Exception& e) { logError("Failed to load sprites from '", file, "': ", e.what()); return false; } } void SpriteManager::unload() { m_sprites.clear(); m_spritesCount = 0; m_signature = 0; } void SpriteManager::preloadSprites() { // preload every 50 sprites, periodically const int burst = 50; const int interval = 10; auto preload = [this](int start) { for(int i=start;iseek(((id-1) * 4) + 6); uint32 spriteAddress = m_spritesFile->getU32(); // no sprite? return an empty texture if(spriteAddress == 0) return g_graphics.getEmptyTexture(); m_spritesFile->seek(spriteAddress); // skip color key m_spritesFile->getU8(); m_spritesFile->getU8(); m_spritesFile->getU8(); uint16 pixelDataSize = m_spritesFile->getU16(); static std::vector pixels(SPRITE_SIZE); int writePos = 0; int read = 0; // decompress pixels while(read < pixelDataSize) { uint16 transparentPixels = m_spritesFile->getU16(); uint16 coloredPixels = m_spritesFile->getU16(); if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE) return g_graphics.getEmptyTexture(); for(int i = 0; i < transparentPixels; i++) { pixels[writePos + 0] = 0x00; pixels[writePos + 1] = 0x00; pixels[writePos + 2] = 0x00; pixels[writePos + 3] = 0x00; writePos += 4; } for(int i = 0; i < coloredPixels; i++) { pixels[writePos + 0] = m_spritesFile->getU8(); pixels[writePos + 1] = m_spritesFile->getU8(); pixels[writePos + 2] = m_spritesFile->getU8(); pixels[writePos + 3] = 0xFF; writePos += 4; } read += 4 + (3 * coloredPixels); } // fill remaining pixels with alpha while(writePos < SPRITE_SIZE) { pixels[writePos + 0] = 0x00; pixels[writePos + 1] = 0x00; pixels[writePos + 2] = 0x00; pixels[writePos + 3] = 0x00; writePos += 4; } TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0])); spriteTex->setSmooth(true); if(g_graphics.canUseMipmaps()) spriteTex->generateSoftwareMipmaps(pixels); return spriteTex; } TexturePtr& SpriteManager::getSpriteTexture(int id) { if(id == 0) return g_graphics.getEmptyTexture(); assert(id > 0 && id <= m_spritesCount); // load sprites on demand TexturePtr& sprite = m_sprites[id-1]; if(!sprite) sprite = loadSpriteTexture(id); //TODO: release unused sprites textures after X seconds // to avoid massive texture allocations return sprite; } bool SpriteManager::exportSprites() { g_resources.makeDir("sprites"); std::stringstream ss; for(volatile int i = 1; i <= m_spritesCount; i++) { m_spritesFile->seek(((i-1) * 4) + 6); uint32 spriteAddress = m_spritesFile->getU32(); if(spriteAddress == 0) continue; m_spritesFile->seek(spriteAddress); // skip color key m_spritesFile->getU8(); m_spritesFile->getU8(); m_spritesFile->getU8(); uint16 pixelDataSize = m_spritesFile->getU16(); uchar pixels[SPRITE_SIZE]; int writePos = 0; int read = 0; // decompress pixels while(read < pixelDataSize) { uint16 transparentPixels = m_spritesFile->getU16(); uint16 coloredPixels = m_spritesFile->getU16(); if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE) return false; // skip the whole process or just ignore this sprite? for(int i = 0; i < transparentPixels; i++) { pixels[writePos + 0] = 0x00; pixels[writePos + 1] = 0x00; pixels[writePos + 2] = 0x00; pixels[writePos + 3] = 0x00; writePos += 4; } for(int i = 0; i < coloredPixels; i++) { pixels[writePos + 0] = m_spritesFile->getU8(); pixels[writePos + 1] = m_spritesFile->getU8(); pixels[writePos + 2] = m_spritesFile->getU8(); pixels[writePos + 3] = 0xFF; writePos += 4; } read += 4 + (3 * coloredPixels); } // fill remaining pixels with alpha while(writePos < SPRITE_SIZE) { pixels[writePos + 0] = 0x00; pixels[writePos + 1] = 0x00; pixels[writePos + 2] = 0x00; pixels[writePos + 3] = 0x00; writePos += 4; } // We should get the OTClient and export to that folder... std::string fileName = Fw::formatString("sprites/%d.png", i); ss.str(""); save_png(ss, SPRITE_WIDTH, SPRITE_HEIGHT, SPRITE_CHANNELS, pixels); g_resources.saveFile(fileName, ss); } return true; }