-- public functions function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing) local menu = createWidget('PopupMenu') if lookThing then menu:addOption('Look', function() Game.look(lookThing) end) end -- Open or Use, depending if thing is a container if useThing then if useThing:isContainer() then menu:addOption('Open', function() print('open') end) else if useThing:isMultiUse() then menu:addOption('Use with ...', function() print('use with...') end) else menu:addOption('Use', function() Game.use(useThing) end) end end if useThing:isRotateable() then menu:addOption('Rotate', function() Game.rotate(useThing) end) end if not useThing:isNotMoveable() and useThing:isPickupable() then menu:addSeparator() menu:addOption('Trade with ...', function() print('trade with') end) end end if creatureThing then menu:addSeparator() if creatureThing:asLocalPlayer() then menu:addOption('Set Outfit', function() Game.openOutfitWindow() end) else local localPlayer = Game.getLocalPlayer() if localPlayer then if localPlayer:getAttackingCreature() ~= creatureThing then menu:addOption('Attack', function() Game.attack(creatureThing) end) else menu:addOption('Stop Attack', function() Game.cancelAttack() end) end if localPlayer:getFollowingCreature() ~= creatureThing then menu:addOption('Follow', function() Game.follow(creatureThing) end) else menu:addOption('Stop Follow', function() Game.cancelFollow() end) end end if creatureThing:asPlayer() then menu:addSeparator() menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end) menu:addOption('Add to VIP list', function() Game.addVip(creatureThing:getName()) end) menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end) menu:addOption('Invite to Party', function() Game.inviteToParty(creatureThing:getId()) end) end end menu:addSeparator() menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end) end menu:display(menuPosition) end