/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef GAME_H #define GAME_H #include "declarations.h" #include "item.h" #include "animatedtext.h" #include "effect.h" #include "creature.h" #include "container.h" #include "protocolgame.h" #include "localplayer.h" #include "outfit.h" #include #include typedef std::tuple Vip; //@bindsingleton g_game class Game { public: Game(); void terminate(); private: void resetGameStates(); protected: void processConnectionError(const boost::system::error_code& error); void processDisconnect(); void processPing(); void processPingBack(int elapsed); void processLoginError(const std::string& error); void processLoginAdvice(const std::string& message); void processLoginWait(const std::string& message, int time); void processGameStart(); void processGameEnd(); void processDeath(int penality); void processGMActions(const std::vector& actions); void processInventoryChange(int slot, const ItemPtr& item); void processAttackCancel(uint seq); void processWalkCancel(Otc::Direction direction); // message related void processTextMessage(Otc::MessageMode mode, const std::string& text); void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos); // container related void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector& items); void processCloseContainer(int containerId); void processContainerAddItem(int containerId, const ItemPtr& item); void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item); void processContainerRemoveItem(int containerId, int slot); // channel related void processChannelList(const std::vector >& channelList); void processOpenChannel(int channelId, const std::string& name); void processOpenPrivateChannel(const std::string& name); void processOpenOwnPrivateChannel(int channelId, const std::string& name); void processCloseChannel(int channelId); // rule violations void processRuleViolationChannel(int channelId); void processRuleViolationRemove(const std::string& name); void processRuleViolationCancel(const std::string& name); void processRuleViolationLock(); // vip related void processVipAdd(uint id, const std::string& name, bool online); void processVipStateChange(uint id, bool online); // tutorial hint void processTutorialHint(int id); void processAutomapFlag(const Position& pos, int icon, const std::string& message); // outfit void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector >& outfitList, const std::vector >& mountList); // npc trade void processOpenNpcTrade(const std::vector >& items); void processPlayerGoods(int money, const std::vector >& goods); void processCloseNpcTrade(); // player trade void processOwnTrade(const std::string& name, const std::vector& items); void processCounterTrade(const std::string& name, const std::vector& items); void processCloseTrade(); // edit text/list void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date); void processEditList(uint id, int doorId, const std::string& text); // questlog void processQuestLog(const std::vector >& questList); void processQuestLine(int questId, const std::vector >& questMissions); friend class ProtocolGame; friend class Map; public: // login related void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName); void cancelLogin(); void forceLogout(); void safeLogout(); // walk related void walk(Otc::Direction direction); void autoWalk(const std::vector& dirs); void forceWalk(Otc::Direction direction); void turn(Otc::Direction direction); void stop(); // item related void look(const ThingPtr& thing); void move(const ThingPtr &thing, const Position& toPos, int count); void moveToParentContainer(const ThingPtr& thing, int count); void rotate(const ThingPtr& thing); void use(const ThingPtr& thing); void useWith(const ItemPtr& fromThing, const ThingPtr& toThing); void useInventoryItem(int itemId); void useInventoryItemWith(int itemId, const ThingPtr& toThing); // container related void open(const ItemPtr& item, const ContainerPtr& previousContainer); void openParent(const ContainerPtr& container); void close(const ContainerPtr& container); void refreshContainer(); // attack/follow related void attack(const CreaturePtr& creature); void cancelAttack() { attack(nullptr); } void follow(const CreaturePtr& creature); void cancelFollow() { follow(nullptr); } void cancelAttackAndFollow(); // talk related void talk(const std::string& message); void talkChannel(Otc::MessageMode mode, int channelId, const std::string& message); void talkPrivate(Otc::MessageMode mode, const std::string& receiver, const std::string& message); // channel related void openPrivateChannel(const std::string& receiver); void requestChannels(); void joinChannel(int channelId); void leaveChannel(int channelId); void closeNpcChannel(); void openOwnChannel(); void inviteToOwnChannel(const std::string& name); void excludeFromOwnChannel(const std::string& name); // party related void partyInvite(int creatureId); void partyJoin(int creatureId); void partyRevokeInvitation(int creatureId); void partyPassLeadership(int creatureId); void partyLeave(); void partyShareExperience(bool active); // outfit related void requestOutfit(); void changeOutfit(const Outfit& outfit); // vip related void addVip(const std::string& name); void removeVip(int playerId); // fight modes related void setChaseMode(Otc::ChaseModes chaseMode); void setFightMode(Otc::FightModes fightMode); void setSafeFight(bool on); Otc::ChaseModes getChaseMode() { return m_chaseMode; } Otc::FightModes getFightMode() { return m_fightMode; } bool isSafeFight() { return m_safeFight; } // npc trade related void inspectNpcTrade(const ItemPtr& item); void buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack); void sellItem(const ItemPtr& item, int amount, bool ignoreEquipped); void closeNpcTrade(); // player trade related void requestTrade(const ItemPtr& item, const CreaturePtr& creature); void inspectTrade(bool counterOffer, int index); void acceptTrade(); void rejectTrade(); // house window and editable items related void editText(uint id, const std::string& text); void editList(uint id, int doorId, const std::string& text); // reports void reportBug(const std::string& comment); void reportRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment); void debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d); // questlog related void requestQuestLog(); void requestQuestLine(int questId); // 870 only void equipItem(const ItemPtr& item); void mount(bool mount); // 910 only void requestItemInfo(const ItemPtr& item, int index); //void reportRuleViolation2(); void ping(); // dynamic support for game features void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); } void disableFeature(Otc::GameFeature feature) { m_features.set(feature, false); } void setFeature(Otc::GameFeature feature, bool enabled) { m_features.set(feature, enabled); } bool getFeature(Otc::GameFeature feature) { return m_features.test(feature); } void setClientVersion(int version); int getClientVersion() { return m_clientVersion; } bool canPerformGameAction(); bool checkBotProtection(); bool isOnline() { return m_online; } bool isDead() { return m_dead; } bool isAttacking() { return !!m_attackingCreature; } bool isFollowing() { return !!m_followingCreature; } bool isMounted() { return m_mounted; } ContainerPtr getContainer(int index) { return m_containers[index]; } std::map getContainers() { return m_containers; } std::map getVips() { return m_vips; } CreaturePtr getAttackingCreature() { return m_attackingCreature; } CreaturePtr getFollowingCreature() { return m_followingCreature; } void setServerBeat(int beat) { m_serverBeat = beat; } int getServerBeat() { return m_serverBeat; } void setCanReportBugs(bool enable) { m_canReportBugs = enable; } bool canReportBugs() { return m_canReportBugs; } LocalPlayerPtr getLocalPlayer() { return m_localPlayer; } ProtocolGamePtr getProtocolGame() { return m_protocolGame; } std::string getCharacterName() { return m_characterName; } std::string getWorldName() { return m_worldName; } std::vector getGMActions() { return m_gmActions; } std::string formatCreatureName(const std::string &name); protected: void enableBotCall() { m_denyBotCall = false; } void disableBotCall() { m_denyBotCall = true; } private: void setAttackingCreature(const CreaturePtr& creature); void setFollowingCreature(const CreaturePtr& creature); LocalPlayerPtr m_localPlayer; CreaturePtr m_attackingCreature; CreaturePtr m_followingCreature; ProtocolGamePtr m_protocolGame; std::map m_containers; std::map m_vips; bool m_online; bool m_denyBotCall; bool m_dead; bool m_mounted; int m_serverBeat; uint m_seq; Otc::FightModes m_fightMode; Otc::ChaseModes m_chaseMode; bool m_safeFight; bool m_canReportBugs; std::vector m_gmActions; std::string m_characterName; std::string m_worldName; std::bitset m_features; int m_clientVersion; }; extern Game g_game; #endif