/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "eventdispatcher.h" #include EventDispatcher g_eventDispatcher; void EventDispatcher::flush() { while(!m_eventList.empty()) poll(); while(!m_scheduledEventList.empty()) m_scheduledEventList.pop(); } void EventDispatcher::poll() { while(!m_scheduledEventList.empty()) { ScheduledEventPtr scheduledEvent = m_scheduledEventList.top(); if(scheduledEvent->reamaningTicks() > 0) break; m_scheduledEventList.pop(); scheduledEvent->execute(); } // execute events list up to 3 times, this is needed because some events can schedule new events that would // change the UIWidgets layout, in this case we must execute these new events before we continue rendering, // we can't loop until the event list is empty, because this could lead to infinite loops // if someone write a module with bad code for(int i=0;i<3;++i) { m_pollEventsSize = m_eventList.size(); if(m_pollEventsSize == 0) break; for(int i=0;iexecute(); } } } ScheduledEventPtr EventDispatcher::scheduleEvent(const SimpleCallback& callback, int delay) { assert(delay >= 0); ScheduledEventPtr scheduledEvent(new ScheduledEvent(callback, delay)); m_scheduledEventList.push(scheduledEvent); return scheduledEvent; } EventPtr EventDispatcher::addEvent(const SimpleCallback& callback, bool pushFront) { EventPtr event(new Event(callback)); // front pushing is a way to execute an event before others if(pushFront) { m_eventList.push_front(event); // the poll event list only grows when pushing into front m_pollEventsSize++; } else m_eventList.push_back(event); return event; }