/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uielementskin.h" #include "uielement.h" #include "../borderedimage.h" #include "../textures.h" #include "uiskins.h" void UIElementSkin::draw(UIElement *element) { const ImagePtr& image = m_stateImages.front(); if(image) { image->draw(element->getRect()); } } void UIElementSkin::load(const YAML::Node& node) { if(node.FindValue("default size")) node["default size"] >> m_defaultSize; if(node.FindValue("bordered image")) { const YAML::Node& child = node["bordered image"]; Rect left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center; child["left border"] >> left; child["right border"] >> right; child["top border"] >> top; child["bottom border"] >> bottom; child["top left corner"] >> topLeft; child["top right corner"] >> topRight; child["bottom left corner"] >> bottomLeft; child["bottom right corner"] >> bottomRight; child["center"] >> center; TexturePtr texture; if(child.FindValue("image")) { std::string textureName; child["image"] >> textureName; texture = g_textures.get(textureName); } else { texture = g_uiSkins.getDefaultTexture(); } ImagePtr image = ImagePtr(new BorderedImage(texture, left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center)); m_stateImages.push_back(image); } }