EnterGame = { } -- private variables local loadBox local enterGame local motdButton local enterGameButton local protocolBox -- private functions local function onError(protocol, message, errorCode) loadBox:destroy() loadBox = nil if not errorCode then EnterGame.clearAccountFields() end local errorBox = displayErrorBox(tr('Login Error'), message) connect(errorBox, { onOk = EnterGame.show }) end local function onMotd(protocol, motd) G.motdNumber = tonumber(motd:sub(0, motd:find("\n"))) G.motdMessage = motd:sub(motd:find("\n") + 1, #motd) motdButton:show() end local function onCharacterList(protocol, characters, premDays) if enterGame:getChildById('rememberPasswordBox'):isChecked() then g_settings.set('account', g_crypt.encrypt(G.account)) g_settings.set('password', g_crypt.encrypt(G.password)) g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked()) else EnterGame.clearAccountFields() end loadBox:destroy() loadBox = nil CharacterList.create(characters, premDays) CharacterList.show() local lastMotdNumber = g_settings.getNumber("motd") if G.motdNumber and G.motdNumber ~= lastMotdNumber then g_settings.set("motd", motdNumber) local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage) connect(motdBox, { onOk = CharacterList.show }) CharacterList.hide() end end -- public functions function EnterGame.init() enterGame = g_ui.displayUI('entergame.otui') enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow) motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd) motdButton:hide() g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow) if G.motdNumber then motdButton:show() end local account = g_crypt.decrypt(g_settings.get('account')) local password = g_crypt.decrypt(g_settings.get('password')) local host = g_settings.get('host') local port = g_settings.get('port') local autologin = g_settings.getBoolean('autologin') local protocol = g_settings.getInteger('protocol', 860) if not protocol or protocol == 0 then protocol = 860 end if port == nil or port == 0 then port = 7171 end enterGame:getChildById('accountNameTextEdit'):setText(account) enterGame:getChildById('accountPasswordTextEdit'):setText(password) enterGame:getChildById('serverHostTextEdit'):setText(host) enterGame:getChildById('serverPortTextEdit'):setText(port) enterGame:getChildById('autoLoginBox'):setChecked(autologin) enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0) enterGame:getChildById('accountNameTextEdit'):focus() protocolBox = enterGame:getChildById('protocolComboBox') for _i,proto in pairs(g_game.getSupportedProtocols()) do protocolBox:addOption(proto) end protocolBox:setCurrentOption(protocol) -- only open entergame when app starts if not g_app.isRunning() then if #host > 0 and #password > 0 and #account > 0 and autologin then addEvent(EnterGame.doLogin) end else enterGame:hide() end end function EnterGame.terminate() g_keyboard.unbindKeyDown('Ctrl+G') enterGame:destroy() enterGame = nil enterGameButton:destroy() enterGameButton = nil motdButton:destroy() motdButton = nil protocolBox = nil EnterGame = nil end function EnterGame.show() enterGame:show() enterGame:raise() enterGame:focus() end function EnterGame.hide() enterGame:hide() end function EnterGame.openWindow() if g_game.isOnline() then CharacterList.show() elseif not CharacterList.isVisible() then EnterGame.show() end end function EnterGame.clearAccountFields() enterGame:getChildById('accountNameTextEdit'):clearText() enterGame:getChildById('accountPasswordTextEdit'):clearText() enterGame:getChildById('accountNameTextEdit'):focus() g_settings.remove('account') g_settings.remove('password') end function EnterGame.doLogin() G.account = enterGame:getChildById('accountNameTextEdit'):getText() G.password = enterGame:getChildById('accountPasswordTextEdit'):getText() G.host = enterGame:getChildById('serverHostTextEdit'):getText() G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText()) local protocol = tonumber(protocolBox:getText()) EnterGame.hide() if g_game.isOnline() then local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.')) connect(errorBox, { onOk = EnterGame.show }) return end g_settings.set('host', G.host) g_settings.set('port', G.port) g_settings.set('protocol', protocol) local protocolLogin = ProtocolLogin.create() protocolLogin.onError = onError protocolLogin.onMotd = onMotd protocolLogin.onCharacterList = onCharacterList loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...')) connect(loadBox, { onCancel = function(msgbox) loadBox = nil protocolLogin:cancelLogin() EnterGame.show() end }) g_game.chooseRsa(G.host) g_game.setProtocolVersion(protocol) protocolLogin:login(G.host, G.port, G.account, G.password) end function EnterGame.displayMotd() displayInfoBox(tr('Message of the day'), G.motdMessage) end