-- @docclass Creature -- @docconsts @{ SkullNone = 0 SkullYellow = 1 SkullGreen = 2 SkullWhite = 3 SkullRed = 4 SkullBlack = 5 SkullOrange = 6 ShieldNone = 0 ShieldWhiteYellow = 1 ShieldWhiteBlue = 2 ShieldBlue = 3 ShieldYellow = 4 ShieldBlueSharedExp = 5 ShieldYellowSharedExp = 6 ShieldBlueNoSharedExpBlink = 7 ShieldYellowNoSharedExpBlink = 8 ShieldBlueNoSharedExp = 9 ShieldYellowNoSharedExp = 10 EmblemNone = 0 EmblemGreen = 1 EmblemRed = 2 EmblemBlue = 3 -- @} function getSkullImagePath(skullId) local path if skullId == SkullYellow then path = 'icons/skull_yellow.png' elseif skullId == SkullGreen then path = 'icons/skull_green.png' elseif skullId == SkullWhite then path = 'icons/skull_white.png' elseif skullId == SkullRed then path = 'icons/skull_red.png' elseif skullId == SkullBlack then path = 'icons/skull_black.png' elseif skullId == SkullOrange then path = 'icons/skull_orange.png' end path = resolvepath(path) return path end function getShieldImagePathAndBlink(shieldId) local path if shieldId == ShieldWhiteYellow then path = 'icons/shield_yellow_white.png', false elseif shieldId == ShieldWhiteBlue then path = 'icons/shield_blue_white.png', false elseif shieldId == ShieldBlue then path = 'icons/shield_blue.png', false elseif shieldId == ShieldYellow then path = 'icons/shield_yellow.png', false elseif shieldId == ShieldBlueSharedExp then path = 'icons/shield_blue_shared.png', false elseif shieldId == ShieldYellowSharedExp then path = 'icons/shield_yellow_shared.png', false elseif shieldId == ShieldBlueNoSharedExpBlink then path = 'icons/shield_blue_not_shared.png', true elseif shieldId == ShieldYellowNoSharedExpBlink then path = 'icons/shield_yellow_not_shared.png', true elseif shieldId == ShieldBlueNoSharedExp then path = 'icons/shield_blue_not_shared.png', false elseif shieldId == ShieldYellowNoSharedExp then path = 'icons/shield_yellow_not_shared.png', false end path = resolvepath(path) return path end function getEmblemImagePath(emblemId) local path if emblemId == EmblemGreen then path = 'icons/emblem_green.png' elseif emblemId == EmblemRed then path = 'icons/emblem_red.png' elseif emblemId == EmblemBlue then path = 'icons/emblem_blue.png' end path = resolvepath(path) return path end function Creature:onSkullChange(skullId) local imagePath = getSkullImagePath(skullId) if imagePath then self:setSkullTexture(imagePath) end end function Creature:onShieldChange(shieldId) local imagePath, blink = getShieldImagePathAndBlink(shieldId) if imagePath then self:setShieldTexture(imagePath, blink) end end function Creature:onEmblemChange(emblemId) local imagePath = getEmblemImagePath(emblemId) if imagePath then self:setEmblemTexture(imagePath) end end