local opcodeCallbacks = {} function ProtocolGame:onOpcode(opcode, msg) for i, callback in pairs(opcodeCallbacks) do if i == opcode then callback(msg) return true end end return false end function ProtocolGame.registerOpcode(opcode, callback) if opcodeCallbacks[opcode] then error('opcode ' .. opcode .. ' already registered will be overriden') end opcodeCallbacks[opcode] = callback end function ProtocolGame.unregisterOpcode(opcode) opcodeCallbacks[opcode] = nil end