HealthInfo = {} -- constants local Icons = {} Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' } Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' } Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' } Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' } Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' } Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' } Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' } Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' } Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' } Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' } Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' } Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' } Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' } Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' } Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' } Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' } Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' } -- private variables local healthInfoWindow local healthBar local manaBar local soulBar local healthLabel local manaLabel local soulLabel local capLabel -- public functions function HealthInfo.init() connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange, onManaChange = HealthInfo.onManaChange, onStatesChange = HealthInfo.onStatesChange, onSoulChange = HealthInfo.onSoulChange, onFreeCapacityChange = HealthInfo.onFreeCapacityChange }) connect(g_game, { onGameEnd = HealthInfo.offline }) healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel()) healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle) healthInfoWindow:disableResize() healthInfoButton:setOn(true) healthBar = healthInfoWindow:recursiveGetChildById('healthBar') manaBar = healthInfoWindow:recursiveGetChildById('manaBar') healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel') manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel') soulBar = healthInfoWindow:recursiveGetChildById('soulBar') soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel') capLabel = healthInfoWindow:recursiveGetChildById('capLabel') if g_game.isOnline() then local localPlayer = g_game.getLocalPlayer() HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth()) HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana()) HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0) HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul()) HealthInfo.onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity()) end end function HealthInfo.terminate() disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange, onManaChange = HealthInfo.onManaChange, onStatesChange = HealthInfo.onStatesChange, onSoulChange = HealthInfo.onSoulChange, onFreeCapacityChange = HealthInfo.onFreeCapacityChange }) disconnect(g_game, { onGameEnd = HealthInfo.offline }) healthInfoWindow:destroy() healthInfoButton:destroy() healthInfoWindow = nil healthInfoButton = nil healthBar = nil manaBar = nil soulBar = nil healthLabel = nil manaLabel = nil soulLabel = nil capLabel = nil HealthInfo = nil end function HealthInfo.toggle() if healthInfoButton:isOn() then healthInfoWindow:close() healthInfoButton:setOn(false) else healthInfoWindow:open() healthInfoButton:setOn(true) end end function HealthInfo.onMiniWindowClose() healthInfoButton:setOn(false) end function HealthInfo.offline() healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren() end -- hooked events function HealthInfo.onHealthChange(localPlayer, health, maxHealth) healthLabel:setText(health .. ' / ' .. maxHealth) healthBar:setPercent(health / maxHealth * 100) end function HealthInfo.onManaChange(localPlayer, mana, maxMana) manaLabel:setText(mana .. ' / ' .. maxMana) local percent if maxMana == 0 then percent = 100 else percent = (mana * 100)/maxMana end manaBar:setPercent(percent) end function HealthInfo.onSoulChange(localPlayer, soul) soulLabel:setText(tr('Soul') .. ': ' .. soul) end function HealthInfo.onFreeCapacityChange(player, freeCapacity) capLabel:setText(tr('Cap') .. ': ' .. freeCapacity) end function HealthInfo.onStatesChange(localPlayer, now, old) if now == old then return end local bitsChanged = bit32.bxor(now, old) for i = 1, 32 do local pow = math.pow(2, i-1) if pow > bitsChanged then break end local bitChanged = bit32.band(bitsChanged, pow) if bitChanged ~= 0 then HealthInfo.toggleIcon(bitChanged) end end end function HealthInfo.toggleIcon(bitChanged) local content = healthInfoWindow:recursiveGetChildById('conditionPanel') local icon = content:getChildById(Icons[bitChanged].id) if icon then icon:destroy() else icon = g_ui.createWidget('ConditionWidget', content) icon:setId(Icons[bitChanged].id) icon:setImageSource(Icons[bitChanged].path) icon:setTooltip(Icons[bitChanged].tooltip) end end