/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include AnimatedTexture::AnimatedTexture(int width, int height, int components, int numFrames, uchar *framesPixels, int *framesDelay) : Texture(), m_numFrames(numFrames) { m_size.setSize(width, height); m_framesTextureId = new uint[numFrames]; m_framesDelay = new int[numFrames]; GLenum format = 0; switch(components) { case 4: format = GL_RGBA; break; case 3: format = GL_RGB; break; case 2: format = GL_LUMINANCE_ALPHA; break; case 1: format = GL_LUMINANCE; break; } glGenTextures(numFrames, m_framesTextureId); for(int i=0;i= m_numFrames) m_currentFrame = 0; m_textureId = m_framesTextureId[m_currentFrame]; AnimatedTexturePtr me = boost::static_pointer_cast(shared_from_this()); if(me.use_count() > 1) g_dispatcher.scheduleTask(boost::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]); }