/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTEROGL1_H #define PAINTEROGL1_H #define PAINTER_OGL1 #include "painter.h" /** * Painter using OpenGL 1.0 fixed-function rendering pipeline, * compatible with OpenGL ES 1.0 and intended to be used on * older graphics cards. Shaders are not available * for this painter engine. */ class PainterOGL1 : public Painter { public: enum MatrixMode { MatrixProjection = 0x1701, //GL_PROJECTION MatrixTexture = 0x1702, //GL_TEXTURE }; PainterOGL1(); void bind(); void unbind(); void refreshState(); void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles); void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture); void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src); void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src); void drawFilledRect(const Rect& dest); void drawBoundingRect(const Rect& dest, int innerLineWidth); void setMatrixMode(MatrixMode matrixMode); void setProjectionMatrix(const Matrix3& projectionMatrix); void setTextureMatrix(const Matrix2& textureMatrix); void setColor(const Color& color); void setOpacity(float opacity); private: void updateGlColor(); void updateGlMatrixMode(); void updateGlProjectionMatrix(); void updateGlTextureMatrix(); GLenum m_matrixMode; Boolean m_textureEnabled; }; extern PainterOGL1 *g_painterOGL1; #endif