/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "thingtype.h" #include "thingstype.h" #include "spritemanager.h" #include #include #include ThingType::ThingType() { m_category = 0; m_dimensions.fill(0); m_parameters.fill(0); m_properties.fill(false); } void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase) { const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects. int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern); Point textureOffset; Rect textureRect; if(scaleFactor != 1.0f) { textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex]; } else { textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex]; textureRect = m_texturesFramesRects[animationPhase][frameIndex]; } Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]); Rect screenRect(dest + (-displacement + textureOffset - Point(m_dimensions[Width] - 1, m_dimensions[Height] - 1) * Otc::TILE_PIXELS) * scaleFactor, textureRect.size() * scaleFactor); g_painter->drawTexturedRect(screenRect, texture, textureRect); } TexturePtr& ThingType::getTexture(int animationPhase) { TexturePtr& animationPhaseTexture = m_textures[animationPhase]; if(!animationPhaseTexture) { // we don't need layers in common items, they will be pre-drawn int textureLayers = 1; int numLayers = m_dimensions[Layers]; if(m_category == ThingsType::Creature && m_dimensions[Layers] >= 2) { // 5 layers: outfit base, red mask, green mask, blue mask, yellow mask textureLayers = 5; numLayers = 5; } int indexSize = textureLayers * m_dimensions[PatternX] * m_dimensions[PatternY] * m_dimensions[PatternZ]; Size textureSize = getBestDimension(m_dimensions[Width], m_dimensions[Height], indexSize); ImagePtr fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS)); m_texturesFramesRects[animationPhase].resize(indexSize); m_texturesFramesOriginRects[animationPhase].resize(indexSize); m_texturesFramesOffsets[animationPhase].resize(indexSize); for(int z = 0; z < m_dimensions[PatternZ]; ++z) { for(int y = 0; y < m_dimensions[PatternY]; ++y) { for(int x = 0; x < m_dimensions[PatternX]; ++x) { for(int l = 0; l < numLayers; ++l) { bool spriteMask = (m_category == ThingsType::Creature && l > 0); int frameIndex = getTextureIndex(l % textureLayers, x, y, z); Point framePos = Point(frameIndex % (textureSize.width() / m_dimensions[Width]) * m_dimensions[Width], frameIndex / (textureSize.width() / m_dimensions[Width]) * m_dimensions[Height]) * Otc::TILE_PIXELS; for(int h = 0; h < m_dimensions[Height]; ++h) { for(int w = 0; w < m_dimensions[Width]; ++w) { uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase); ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]); if(spriteImage) { if(spriteMask) { static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow }; spriteImage->overwriteMask(maskColors[l - 1]); } Point spritePos = Point(m_dimensions[Width] - w - 1, m_dimensions[Height] - h - 1) * Otc::TILE_PIXELS; fullImage->blit(framePos + spritePos, spriteImage); } } } Rect drawRect(framePos + Point(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS - Point(1,1), framePos); for(int x = framePos.x; x < framePos.x + m_dimensions[Width] * Otc::TILE_PIXELS; ++x) { for(int y = framePos.y; y < framePos.y + m_dimensions[Height] * Otc::TILE_PIXELS; ++y) { uint8 *p = fullImage->getPixel(x,y); if(p[3] != 0x00) { drawRect.setTop (std::min(y, (int)drawRect.top())); drawRect.setLeft (std::min(x, (int)drawRect.left())); drawRect.setBottom(std::max(y, (int)drawRect.bottom())); drawRect.setRight (std::max(x, (int)drawRect.right())); } } } m_texturesFramesRects[animationPhase][frameIndex] = drawRect; m_texturesFramesOriginRects[animationPhase][frameIndex] = Rect(framePos, Size(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS); m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos; } } } } animationPhaseTexture = TexturePtr(new Texture(fullImage, true)); animationPhaseTexture->setSmooth(true); } return animationPhaseTexture; } Size ThingType::getBestDimension(int w, int h, int count) { const int MAX = 32; int k = 1; while(k < w) k<<=1; w = k; k = 1; while(k < h) k<<=1; h = k; int numSprites = w*h*count; assert(numSprites <= MAX*MAX); assert(w <= MAX); assert(h <= MAX); Size bestDimension = Size(MAX, MAX); for(int i=w;i<=MAX;i<<=1) { for(int j=h;j<=MAX;j<<=1) { Size candidateDimension = Size(i, j); if(candidateDimension.area() < numSprites) continue; if((candidateDimension.area() < bestDimension.area()) || (candidateDimension.area() == bestDimension.area() && candidateDimension.width() + candidateDimension.height() < bestDimension.width() + bestDimension.height())) bestDimension = candidateDimension; } } return bestDimension; }