Outfit = {} -- private variables local window = nil local m_creature = nil local m_outfit = nil local m_outfits = nil local m_currentOutfit = 1 local m_currentColor = nil -- private functions local function onAddonCheckChange(addon, value) if addon:isChecked() then m_outfit.addons = m_outfit.addons + value else m_outfit.addons = m_outfit.addons - value end m_creature:setOutfit(m_outfit) end local function update() local nameWidget = window:getChildById('name') nameWidget:setText(m_outfits[currentOutfit][2]) local availableAddons = m_outfits[currentOutfit][3] local addon1 = window:getChildById('addon1') local addon2 = window:getChildById('addon2') local addon3 = window:getChildById('addon3') addon1.onCheckChange = function() onAddonCheckChange(addon1, 1) end addon2.onCheckChange = function() onAddonCheckChange(addon2, 2) end addon3.onCheckChange = function() onAddonCheckChange(addon3, 4) end addon1:setChecked(false) addon2:setChecked(false) addon3:setChecked(false) addon1:setEnabled(false) addon2:setEnabled(false) addon3:setEnabled(false) -- Maybe rework this someday if availableAddons == 1 then addon1:setEnabled(true) elseif availableAddons == 2 then addon2:setEnabled(true) elseif availableAddons == 3 then addon1:setEnabled(true) addon2:setEnabled(true) elseif availableAddons == 4 then addon3:setEnabled(true) elseif availableAddons == 5 then addon1:setEnabled(true) addon3:setEnabled(true) elseif availableAddons == 6 then addon2:setEnabled(true) addon3:setEnabled(true) elseif availableAddons == 7 then addon1:setEnabled(true) addon2:setEnabled(true) addon3:setEnabled(true) end m_outfit.type = m_outfits[currentOutfit][1] m_outfit.addons = 0 m_creature:setOutfit(m_outfit) end local function onColorCheckChange(color) if color == m_currentColor then color.onCheckChange = nil color:setChecked(true) color.onCheckChange = function() onColorCheckChange(color) end else m_currentColor.onCheckChange = nil m_currentColor:setChecked(false) local color2 = m_currentColor m_currentColor.onCheckChange = function() onColorCheckChange(color2) end m_currentColor = color m_outfit.head = m_currentColor.colorId m_creature:setOutfit(m_outfit) end end -- public functions function Outfit.test() local button = UIButton.create() UI.root:addChild(button) button:setText('Set Outfit') button:setStyle('Button') button:moveTo({x = 0, y = 100}) button:setWidth('100') button:setHeight('30') button.onClick = function() Game.openOutfitWindow() end end function Outfit.create(creature, outfitList) Outfit.destroy() window = loadUI("/outfit/outfit.otui", UI.root) window:lock() m_outfit = creature:getOutfit() local creatureWidget = window:getChildById('creature') creatureWidget:setCreature(creature) for i=0,18 do for j=0,6 do local color = UICheckBox.create() window:addChild(color) local outfitColor = getOufitColor(j*19 + i) color.colorId = j*19 + i color:setStyle('Color') color:setBackgroundColor(outfitColor) color:setMarginTop(j * 3 + j * 14) color:setMarginLeft(10 + i * 3 + i * 14) if j*19 + i == m_outfit.head then m_currentColor = color color:setChecked(true) end color.onCheckChange = function() onColorCheckChange(color) end end end m_creature = creature m_outfits = outfitList currentOutfit = 1 update() end function Outfit.destroy() if window ~= nil then window:destroy() window = nil end end function Outfit.accept() Game.setOutfit(m_outfit) Outfit.destroy() end function Outfit.nextType() currentOutfit = currentOutfit + 1 if currentOutfit > #m_outfits then currentOutfit = 1 end update() end function Outfit.previousType() currentOutfit = currentOutfit - 1 if currentOutfit <= 0 then currentOutfit = #m_outfits end update() end -- hooked events connect(Game, { onOpenOutfitWindow = Outfit.create, onLogout = Outfit.destroy }) connect(Game, { onLogin = Outfit.test })