#ifndef ENGINE_H #define ENGINE_H struct InputEvent; class Engine { public: Engine(); ~Engine(); void init(); void terminate(); void run(); void stop(); bool isRunning() const { return m_running; } bool isStopping() const { return m_stopping; } unsigned long getLastFrameTicks() const { return m_lastFrameTicks; } // events fired by platform void onClose(); void onResize(int width, int height); void onInputEvent(InputEvent *event); private: void render(); void update(int elapsedTicks); bool m_stopping; bool m_running; unsigned long m_lastFrameTicks; }; extern Engine g_engine; #endif // ENGINE_H