#include "particlesystem.h" bool ParticleSystem::load(const OTMLNodePtr& node) { for(const OTMLNodePtr& childNode : node->children()) { if(childNode->tag() == "Emitter") { ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter); emitter->load(childNode); m_emitters.push_back(emitter); } } return true; } void ParticleSystem::render() { for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it) (*it)->render(); } void ParticleSystem::update() { for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) { const ParticleEmitterPtr& emitter = *it; if(emitter->hasFinished()) { it = m_emitters.erase(it); continue; } emitter->update(); ++it; } }