/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "image.h" #include "texture.h" #include "graphics.h" #include "texturemanager.h" #include Image::Image(TexturePtr texture, Rect textureCoords) { m_texture = texture; if(!textureCoords.isValid()) m_textureCoords = Rect(0, 0, m_texture->getSize()); else m_textureCoords = textureCoords; } ImagePtr Image::loadFromOTML(const OTMLNodePtr& imageNode) { // load configs from otml node std::string source = imageNode->hasValue() ? imageNode->value() : imageNode->valueAt("source"); bool smooth = imageNode->valueAt("smooth", false); Rect textureCoords = imageNode->valueAt("coords", Rect()); // load texture TexturePtr texture = g_textures.getTexture(source); if(!texture) throw OTMLException(imageNode, "could not load image texture"); // enable texture bilinear filter if(smooth) texture->enableBilinearFilter(); // create image return ImagePtr(new Image(texture, textureCoords)); } void Image::draw(const Rect& screenCoords) { if(m_texture) g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords); }