/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PROTOCOLGAME_H #define PROTOCOLGAME_H #include "declarations.h" #include #include #include class ProtocolGame : public Protocol { public: ProtocolGame(); public: void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName); void onConnect(); void onRecv(InputMessage& inputMessage); void onError(const boost::system::error_code& error); void sendLogout(); void sendPing(); void sendWalkNorth(); void sendWalkEast(); void sendWalkSouth(); void sendWalkWest(); void sendWalkNorthEast(); void sendWalkSouthEast(); void sendWalkSouthWest(); void sendWalkNorthWest(); void sendTurnNorth(); void sendTurnEast(); void sendTurnSouth(); void sendTurnWest(); void sendTalk(int channelType, const std::string& message, int channelId = 0, const std::string& receiver = ""); void sendAddVip(const std::string& name); void sendRemoveVip(int id); private: void sendLoginPacket(uint32 timestamp, uint8 unknown); // Parse Messages void parseMessage(InputMessage& msg); void parsePlayerLogin(InputMessage& msg); void parseGMActions(InputMessage& msg); void parseErrorMessage(InputMessage& msg); void parseFYIMessage(InputMessage& msg); void parseWaitList(InputMessage& msg); void parsePing(InputMessage&); void parseDeath(InputMessage& msg); void parseCanReportBugs(InputMessage& msg); void parseMapDescription(InputMessage& msg); void parseMoveNorth(InputMessage& msg); void parseMoveEast(InputMessage& msg); void parseMoveSouth(InputMessage& msg); void parseMoveWest(InputMessage& msg); void parseUpdateTile(InputMessage& msg); void parseTileAddThing(InputMessage& msg); void parseTileTransformThing(InputMessage& msg); void parseTileRemoveThing(InputMessage& msg); void parseCreatureMove(InputMessage& msg); void parseOpenContainer(InputMessage& msg); void parseCloseContainer(InputMessage& msg); void parseContainerAddItem(InputMessage& msg); void parseContainerUpdateItem(InputMessage& msg); void parseContainerRemoveItem(InputMessage& msg); void parseAddInventoryItem(InputMessage& msg); void parseRemoveInventoryItem(InputMessage& msg); void parseOpenShopWindow(InputMessage& msg); void parsePlayerCash(InputMessage& msg); void parseCloseShopWindow(InputMessage&); void parseWorldLight(InputMessage& msg); void parseMagicEffect(InputMessage& msg); void parseAnimatedText(InputMessage& msg); void parseDistanceShot(InputMessage& msg); void parseCreatureSquare(InputMessage& msg); void parseCreatureHealth(InputMessage& msg); void parseCreatureLight(InputMessage& msg); void parseCreatureOutfit(InputMessage& msg); void parseCreatureSpeed(InputMessage& msg); void parseCreatureSkulls(InputMessage& msg); void parseCreatureShields(InputMessage& msg); void parseCreatureTurn(InputMessage& msg); void parseItemTextWindow(InputMessage& msg); void parseHouseTextWindow(InputMessage& msg); void parsePlayerStats(InputMessage& msg); void parsePlayerSkills(InputMessage& msg); void parsePlayerIcons(InputMessage& msg); void parsePlayerCancelAttack(InputMessage& msg); void parseCreatureSpeak(InputMessage& msg); void parseChannelList(InputMessage& msg); void parseOpenChannel(InputMessage& msg); void parseOpenPrivatePlayerChat(InputMessage& msg); void parseOpenRuleViolation(InputMessage& msg); void parseCreatePrivateChannel(InputMessage& msg); void parseClosePrivateChannel(InputMessage& msg); void parseSafeTradeRequest(InputMessage& msg); void parseSafeTradeClose(InputMessage&); void parseTextMessage(InputMessage& msg); void parseCancelWalk(InputMessage& msg); void parseFloorChangeUp(InputMessage& msg); void parseFloorChangeDown(InputMessage& msg); void parseOutfitWindow(InputMessage& msg); void parseVipState(InputMessage& msg); void parseVipLogin(InputMessage& msg); void parseVipLogout(InputMessage& msg); void parseShowTutorial(InputMessage& msg); void parseAddMarker(InputMessage& msg); void parseQuestList(InputMessage& msg); void parseQuestPartList(InputMessage& msg); void setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height); void setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles); void setTileDescription(InputMessage& msg, Position position); Outfit internalGetOutfit(InputMessage& msg); ThingPtr internalGetThing(InputMessage& msg); ItemPtr internalGetItem(InputMessage& msg, uint16 id); Position parsePosition(InputMessage& msg); private: bool m_waitingLoginPacket; std::string m_accountName; std::string m_accountPassword; std::string m_characterName; LocalPlayerPtr m_localPlayer; }; #endif