#ifndef OTCLIENT_NET_DECLARATIONS_H #define OTCLIENT_NET_DECLARATIONS_H #include #include class ProtocolLogin; class ProtocolGame; typedef std::shared_ptr ProtocolGamePtr; typedef std::shared_ptr ProtocolLoginPtr; #define CIPSOFT_PUBLIC_RSA "1321277432058722840622950990822933849527763264961655079678763618" \ "4334395343554449668205332383339435179772895415509701210392836078" \ "6959821132214473291575712138800495033169914814069637740318278150" \ "2907336840325241747827401343576296990629870233111328210165697754" \ "88792221429527047321331896351555606801473202394175817" #define OTSERV_PUBLIC_RSA "1091201329673994292788609605089955415282375029027981291234687579" \ "3726629149257644633073969600111060390723088861007265581882535850" \ "3429057592827629436413108566029093628212635953836686562675849720" \ "6207862794310902180176810615217550567108238764764442605581471797" \ "07119674283982419152118103759076030616683978566631413" // TODO: place it somewhere else enum SpeakClasses { SPEAK_SAY = 0x01, //normal talk SPEAK_WHISPER = 0x02, //whispering - #w text SPEAK_YELL = 0x03, //yelling - #y text SPEAK_PRIVATE_PN = 0x04, //Player-to-NPC speaking(NPCs channel) SPEAK_PRIVATE_NP = 0x05, //NPC-to-Player speaking SPEAK_PRIVATE = 0x06, //Players speaking privately to players SPEAK_CHANNEL_Y = 0x07, //Yellow message in chat SPEAK_CHANNEL_W = 0x08, //White message in chat SPEAK_BROADCAST = 0x09, //Broadcast a message - #b SPEAK_CHANNEL_R1 = 0x0A, //Talk red on chat - #c SPEAK_PRIVATE_RED = 0x0B, //Red private - @name@ text SPEAK_CHANNEL_O = 0x0C, //Talk orange on text SPEAK_MONSTER_SAY = 0x0D, //Talk orange SPEAK_MONSTER_YELL = 0x0E //Yell orange }; #endif