/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef THINGATTRIBUTES_H #define THINGATTRIBUTES_H #include "declarations.h" #include struct ThingType { enum Dimension { Width = 0, Height, ExactSize, Layers, PatternX, PatternY, PatternZ, AnimationPhases, LastDimension }; enum Property { IsGround = 0, IsGroundBorder, IsOnBottom, IsOnTop, IsContainer, IsStackable, IsForceUse, IsMultiUse, #if PROTOCOL<=854 IsRune, #endif IsWritable, IsWritableOnce, IsFluidContainer, IsFluid, NotWalkable, IsNotMovable, BlockProjectile, NotPathable, IsPickupable, IsHangable, HookSouth, HookEast, IsRotateable, HasLight, DontHide, IsTranslucent, HasDisplacement, HasElevation, IsLyingCorpse, AnimateAlways, MiniMap, LensHelp, IsFullGround, IgnoreLook, Cloth, Market, LastProperty, LastPropertyValue = 255 }; enum Parameter { GroundSpeed = 0, Fluid, MaxTextLenght, LightLevel, LightColor, MiniMapColor, LensHelpParameter, ClothSlot, DisplacementX, DisplacementY, Elevation, LastParameter }; enum SpriteMask { YellowMask = 0, RedMask, GreenMask, BlueMask, LastMask }; ThingType(); void draw(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase); void draw(const Point& dest, float scaleFactor, int xPattern, int yPattern, int zPattern, int animationPhase); void drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, SpriteMask mask); TexturePtr& getSprite(int w, int h, int l, int x, int y, int z, int a); TexturePtr& getSpriteMask(int w, int h, int l, int x, int y, int z, int a, SpriteMask mask); bool getProperty(Property property) { return m_properties[property]; } int getParameter(Parameter param) { return m_parameters[param]; } int getDimension(Dimension dimension) { return m_dimensions[dimension]; } private: uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a) { uint index = ((((((a % m_dimensions[ThingType::AnimationPhases]) * m_dimensions[ThingType::PatternZ] + z) * m_dimensions[ThingType::PatternY] + y) * m_dimensions[ThingType::PatternX] + x) * m_dimensions[ThingType::Layers] + l) * m_dimensions[ThingType::Height] + h) * m_dimensions[ThingType::Width] + w; assert(index < m_sprites.size()); return index; } std::array m_dimensions; std::array m_parameters; std::array m_properties; std::vector m_spritesIndex; std::vector m_sprites; std::vector> m_spritesMask; friend class ThingsType; }; typedef std::vector ThingTypeList; #endif