/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "image.h" #include "texture.h" #include "graphics.h" #include "texturemanager.h" #include Image::Image() { m_fixedRatio = false; m_repeated = false; } void Image::loadFromOTML(const OTMLNodePtr& imageNode) { // load configs from otml node std::string source = imageNode->hasValue() ? imageNode->value() : imageNode->valueAt("source"); bool smooth = imageNode->valueAt("smooth", false); m_fixedRatio = imageNode->valueAt("fixed ratio", false); m_repeated = imageNode->valueAt("repeated", false); // load texture m_texture = g_textures.getTexture(source); m_textureCoords = imageNode->valueAt("clip", Rect(0, 0, m_texture->getSize())); // enable texture bilinear filter if(smooth) m_texture->enableBilinearFilter(); } void Image::draw(const Rect& screenCoords) { if(!m_texture) return; if(m_cachedScreenCoords != screenCoords) { m_cachedScreenCoords = screenCoords; m_coordsBuffer.clear(); if(m_fixedRatio) { const Size& texSize = m_texture->getSize(); Size texCoordsSize = screenCoords.size(); texCoordsSize.scale(texSize, Fw::KeepAspectRatio); Point texCoordsOffset; if(texSize.height() > texCoordsSize.height()) texCoordsOffset.y = (texSize.height() - texCoordsSize.height())/2; else if(texSize.width() > texCoordsSize.width()) texCoordsOffset.x = (texSize.width() - texCoordsSize.width())/2; m_coordsBuffer.addRect(screenCoords, Rect(texCoordsOffset, texCoordsSize)); } else { if(m_repeated) m_coordsBuffer.addRepeatedRects(screenCoords, m_textureCoords); else m_coordsBuffer.addRect(screenCoords, m_textureCoords); } } g_painter.drawTextureCoords(m_coordsBuffer, m_texture); }