/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "creature.h" #include "thingstype.h" #include "localplayer.h" #include "map.h" #include "tile.h" #include "item.h" #include #include #include Creature::Creature() : Thing() { m_healthPercent = 0; m_showSquareColor = false; m_direction = Otc::South; m_walking = false; m_informationFont = g_fonts.getFont("verdana-11px-rounded"); } void Creature::draw(const Point& p) { const ThingType& type = getType(); // TODO: activate on attack, follow, discover how 'attacked' works if(m_showSquareColor) { g_graphics.bindColor(Outfit::getColor(m_squareColor)); g_graphics.drawBoundingRect(Rect(p + m_walkOffset - 8, Size(32, 32)), 2); } // Render creature for(m_yPattern = 0; m_yPattern < type.dimensions[ThingType::PatternY]; m_yPattern++) { // continue if we dont have this addon. if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1)))) continue; // draw white item g_graphics.bindColor(Fw::white); internalDraw(p + m_walkOffset, 0); // draw mask if exists if(type.dimensions[ThingType::Layers] > 1) { // switch to blend color mode g_graphics.bindBlendFunc(Fw::BlendColorzing); // head g_graphics.bindColor(m_outfit.getHead()); internalDraw(p + m_walkOffset, 1, Otc::SpriteYellowMask); // body g_graphics.bindColor(m_outfit.getBody()); internalDraw(p + m_walkOffset, 1, Otc::SpriteRedMask); // legs g_graphics.bindColor(m_outfit.getLegs()); internalDraw(p + m_walkOffset, 1, Otc::SpriteGreenMask); // feet g_graphics.bindColor(m_outfit.getFeet()); internalDraw(p + m_walkOffset, 1, Otc::SpriteBlueMask); // restore default blend func g_graphics.bindBlendFunc(Fw::BlendDefault); g_graphics.bindColor(Fw::white); } } } void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect) { Color fillColor = Color(96, 96, 96); if(!useGray) fillColor = m_informationColor; // calculate main rects Rect backgroundRect = Rect(x-(13.5), y, 27, 4); backgroundRect.bound(rect); Rect textRect = Rect(x - m_nameSize.width() / 2.0, y-15, m_nameSize); textRect.bound(rect); // distance them if(textRect.top() == rect.top()) backgroundRect.moveTop(textRect.top() + 15); if(backgroundRect.bottom() == rect.bottom()) textRect.moveTop(backgroundRect.top() - 15); // health rect is based on background rect, so no worries Rect healthRect = backgroundRect.expanded(-1); healthRect.setWidth((m_healthPercent / 100.0) * 25); // draw g_graphics.bindColor(Fw::black); g_graphics.drawFilledRect(backgroundRect); g_graphics.bindColor(fillColor); g_graphics.drawFilledRect(healthRect); m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor); } void Creature::walk(const Position& position, bool inverse) { // set walking state bool sameWalk = m_walking && !m_inverseWalking && inverse; m_walking = true; m_inverseWalking = inverse; int walkTimeFactor = 1; // set new direction if(m_position + Position(0, -1, 0) == position) { setDirection(Otc::North); m_walkOffset.y = 32; } else if(m_position + Position(1, 0, 0) == position) { setDirection(Otc::East); m_walkOffset.x = -32; } else if(m_position + Position(0, 1, 0) == position) { setDirection(Otc::South); m_walkOffset.y = -32; } else if(m_position + Position(-1, 0, 0) == position) { setDirection(Otc::West); m_walkOffset.x = 32; } else if(m_position + Position(1, -1, 0) == position) { setDirection(Otc::NorthEast); m_walkOffset.x = -32; m_walkOffset.y = 32; walkTimeFactor = 2; } else if(m_position + Position(1, 1, 0) == position) { setDirection(Otc::SouthEast); m_walkOffset.x = -32; m_walkOffset.y = -32; walkTimeFactor = 2; } else if(m_position + Position(-1, 1, 0) == position) { setDirection(Otc::SouthWest); m_walkOffset.x = 32; m_walkOffset.y = -32; walkTimeFactor = 2; } else if(m_position + Position(-1, -1, 0) == position) { setDirection(Otc::NorthWest); m_walkOffset.x = 32; m_walkOffset.y = 32; walkTimeFactor = 2; } else { // Teleport // we teleported, dont walk or change direction m_walking = false; m_walkOffset.x = 0; m_walkOffset.y = 0; m_animation = 0; } if(!m_inverseWalking) { m_walkOffset.x = 0; m_walkOffset.y = 0; } if(m_walking) { // get walk speed int groundSpeed = 100; ItemPtr ground = g_map.getTile(position)->getGround(); if(ground) groundSpeed = ground->getType().parameters[ThingType::GroundSpeed]; float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed; walkTime = (walkTime == 0) ? 1000 : walkTime; m_walkTimePerPixel = walkTime / 32.0; if(!sameWalk) m_walkStartTicks = g_platform.getTicks(); updateWalk(); } } void Creature::updateWalk() { const ThingType& type = getType(); if(m_walking) { int elapsedTicks = g_platform.getTicks() - m_walkStartTicks; int totalPixelsWalked = std::min((int)std::round(elapsedTicks / m_walkTimePerPixel), 32); if(m_inverseWalking) { if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest) m_walkOffset.y = 32 - totalPixelsWalked; else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest) m_walkOffset.y = totalPixelsWalked - 32; if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast) m_walkOffset.x = totalPixelsWalked - 32; else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest) m_walkOffset.x = 32 - totalPixelsWalked; if(m_walkOffset.x == 0 && m_walkOffset.y == 0) cancelWalk(m_direction); } else { if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest) m_walkOffset.y = -totalPixelsWalked; else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest) m_walkOffset.y = totalPixelsWalked; if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast) m_walkOffset.x = totalPixelsWalked; else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest) m_walkOffset.x = -totalPixelsWalked; } int totalWalkTileTicks = (int)m_walkTimePerPixel*32 * 0.5; m_animation = (g_platform.getTicks() % totalWalkTileTicks) / (totalWalkTileTicks / (type.dimensions[ThingType::AnimationPhases] - 1)) + 1; g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel); if(totalPixelsWalked == 32) cancelWalk(m_direction); } } void Creature::cancelWalk(Otc::Direction direction) { m_walking = false; m_walkStartTicks = 0; m_walkOffset.x = 0; m_walkOffset.y = 0; m_direction = direction; auto self = asCreature(); g_dispatcher.scheduleEvent([=]() { if(!self->m_walking) self->m_animation = 0; }, m_walkTimePerPixel * 2); } void Creature::setName(const std::string& name) { m_nameSize = m_informationFont->calculateTextRectSize(name); m_name = name; } void Creature::setHealthPercent(uint8 healthPercent) { m_informationColor = Fw::black; if(healthPercent > 92) { m_informationColor.setGreen(188); } else if(healthPercent > 60) { m_informationColor.setRed(80); m_informationColor.setGreen(161); m_informationColor.setBlue(80); } else if(healthPercent > 30) { m_informationColor.setRed(161); m_informationColor.setGreen(161); } else if(healthPercent > 8) { m_informationColor.setRed(160); m_informationColor.setGreen(39); m_informationColor.setBlue(39); } else if(healthPercent > 3) { m_informationColor.setRed(160); } else { m_informationColor.setRed(79); } m_healthPercent = healthPercent; } void Creature::setDirection(Otc::Direction direction) { if(direction >= 4) { if(direction == Otc::NorthEast || direction == Otc::SouthEast) m_xPattern = Otc::East; else if(direction == Otc::NorthWest || direction == Otc::SouthWest) m_xPattern = Otc::West; } else { m_xPattern = direction; } m_direction = direction; } const ThingType& Creature::getType() { return g_thingsType.getThingType(m_outfit.getType(), ThingsType::Creature); }